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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!pavo.csi.cam.ac.uk!camcus!ks108
- From: ks108@cus.cam.ac.uk (K. Shen)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Legends of Valour: UnderWorld clone
- Message-ID: <KS108.93Jan1193613@bootes.cus.cam.ac.uk>
- Date: 1 Jan 93 19:36:16 GMT
- References: <1992Dec31.175934.10645@netcom.com> <KS108.92Dec31190810@bootes.cus.cam.ac.uk>
- <C06M0w.67H@watserv1.uwaterloo.ca>
- Sender: news@infodev.cam.ac.uk (USENET news)
- Organization: U of Cambridge, England
- Lines: 22
- In-Reply-To: broehl@sunee.uwaterloo.ca's message of Fri, 1 Jan 1993 15:36:32 GMT
- Nntp-Posting-Host: bootes.cus.cam.ac.uk
-
-
- >Do you know if that demo's on the net anywhere?
-
- No, I don't know. I got it as a "cover disc" with one of the UK's PC game
- magazine (personally I don't know if these cover discs is a good idea or
- not, they make these magazine quite expensive!)
-
- >Underworld does some sort of distance-based shading; things that are farther
- >away seem dimmer than things that are close by. This makes sense in an
- >underground world, but not in an outdoor setting or in a well-lit environment.
-
- I am not sure if it is just the lighting. I think it is the way you see
- things when you move around or rotate. It justs seems rather fake to me in
- the demo Legends of Valour, because it did not have parallax, i.e.
- everything rotated the same amount, i.e. there is no relative movements. As
- a result, the scene just seems to be painted on some flat surface. I don't
- remember exactly how it was on UW, but I don't remember getting this
- painted feeling. Maybe it is just the shading? I don't know.
-
- ---
-
- Kish Shen
-