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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!uunet.ca!canrem!dosgate!dosgate![joe.kuroda@canrem.com]
- From: "joe kuroda" <joe.kuroda@canrem.com>
- Subject: king's quest 6
- Message-ID: <1992Dec31.3211.17469@dosgate>
- Reply-To: "joe kuroda" <joe.kuroda@canrem.com>
- Organization: Canada Remote Systems
- Distribution: comp
- Date: 31 Dec 92 17:44:05 EST
- Lines: 29
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-
- In an article <1htbjaINN51q@usenet.INS.CWRU.Edu>
- aa581@cleveland.Freenet.Edu (Sandra Rozhon) writes:
-
- SR┤I can solve this game in 2 hours but each time the main path sovled problem is 98% or 99% I can't s
- ┤some reason for this?
-
- There are some points in the game that would not have to be completed
- to finish the game - my guess is that the designers thought some of us
- would give up before completing every tiny bit of the game, while game
- fanatics could go out and try to finish every thing.
-
- The first time I played this game, I completely missed the treasure
- room in the castle and a few times I played after that I was getting
- either 230 or 228 or 229 out of 231, because I kept missing some minor
- one point thing like not sending a love poem to Cassima when I've sent
- her a rose anb got back her ribbon or I did not _look_ at the rare book
- by using Eye icon before I exchange it to the Magic Spell book.
-
- As you know some people never rest until they get 100 out of 100
- ...<g>.
-
- ==> Joe <==
-
- * 1st 1.01 #930 * Luxuriantly hand-crafted from only the finest ASCII.
- --
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