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- From: kuh@gnv.ifas.ufl.edu ((Kevin Hill) Ext. Agent - Collier)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: DUNE II: bug???
- Message-ID: <1992Dec31.092640.2010@gnv.ifas.ufl.edu>
- Date: 31 Dec 92 14:26:40 GMT
- References: <1992Dec31.020100.1380@nuscc.nus.sg>
- Lines: 30
-
- In article <1992Dec31.020100.1380@nuscc.nus.sg>, law40001@nusunix1.nus.sg (CHENG KWONG WING) writes:
- >
- > I was just wondering whether any else has noticed these 2 bugs??
- >
- > 1. on the "fastest" mode things seem to go haywire;
- >
- > 2. when I had more "spice harvesters" than refineries, the extra
- > harvester on returning to the refinery to unload appears to seized up.
- >
- >
-
- I haven't run into these prob's yet (and i almost always use 3 harvesters
- and two factories). I have, however, found another bug:
-
- Don't build a spaceport right up against the edge of the playing field ...
- the transport either never shows up, or if it does, the cargo gets placed off
- the map, and you can't get to them to issue orders.
-
- I'm having strategy trouble in level 8 ... those damn cluster rockets wipe out
- my spice factories before I can amass enough credits to build adequate
- defenses. It seems the most important thing is to get rocket turrets built
- quick, but they are slow to construct, and expensive! Methinks I need a new
- strategy .... Suggestions?
-
-
- ************************************************************
- | Kevin U. Hill | Internet: kuh@gnv.ifas.ufl.edu |
- | Fla.Coop. Extension Svc.|*********************************
- | University of Florida | >;==;==- GO GATORS!!! -==;==;< |
- ************************************************************
-