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- From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
- Subject: Re: Sim Life
- Sender: news@yuma.ACNS.ColoState.EDU (News Account)
- Message-ID: <Dec30.172434.55165@yuma.ACNS.ColoState.EDU>
- Date: Wed, 30 Dec 1992 17:24:34 GMT
- References: <29099@oasys.dt.navy.mil> <1992Dec30.145120.1575@apgea.army.mil>
- Nntp-Posting-Host: mozart.cs.colostate.edu
- Organization: Colorado State University
- Lines: 31
-
- In article <1992Dec30.145120.1575@apgea.army.mil> rcmerrit@apgea.army.mil (Robert C. Merritt <rcmerrit>) writes:
- >
- >I've been readng for some time but alas, no peep about sim Life. So, I just
- >wanted to hear some about it before I plob down $50.
- >Its been out for awhile and looks great but as with any new game, bugs
- >are bound to appear.
-
- It's pretty traditional Maxis. It DOES support higher resolutions than
- most (800x600) but only in 16 colors (still looks good).
-
- Do you remember the old "life" programs that would deal with single celled
- creatures? The rules were like "they die alone or in groups of three" and
- "they multiply in groups of 2" and that was about it. Well, Simlife is
- the same theory taken to a new level.
-
- There are a lot of both plant and animal species, each with their own
- characteristics. There are about 25 working and 30 genetic variables for
- each critter. Working variables like "how hungry" and "how thirsty" and
- genetic variables like "shares food" and "gender." Creatures mutate to
- fit their environment more with each generation.
-
- It's not much of a game, really, but a fun toy. I ran out of memory (!)
- once planting grass, that was a pain...
-
- Worthy of looking at, anyway,
- Jim
- --
- ----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
- Jim "Ranseus" Knepley | Avoid rectal-cranial inversion.
- Programmer, magician, | "Gun's don't kill, it's those bullet things"
- computer geek. |
-