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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!root44!bilpin!jim
- From: jim@bilpin.co.uk (JimG)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Might & Magic III blade traps
- Message-ID: <1992Dec28.214312.10871@bilpin.co.uk>
- Date: 28 Dec 92 21:43:12 GMT
- Organization: SRL Data
- Lines: 11
-
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- Are there any ways to disable or circumvent the various blade traps in
- Might & Magic III? (eg. the guillotines in the Slithercult Stronghold,
- or the spears in Cyclops Cavern). If they're in the middle of a straight
- corridor a Jump spell can be used, but mostly they're at corners or the
- end of junctions, where this isn't possible. It seems pretty dumb just
- to have to go barging through them and have the party take serious
- damage; I've tried running past them, shooting them, and looking for
- secret passages around them, all to no avail.
- --
- Another Fine Product from <jim@bilpin.co.uk> {JimG : Hatfield, England}
-