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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!agate!ames!purdue!yuma!knepley
- From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
- Subject: Re: Sound boards
- Sender: news@yuma.ACNS.ColoState.EDU (News Account)
- Message-ID: <Dec28.192551.54345@yuma.ACNS.ColoState.EDU>
- Date: Mon, 28 Dec 1992 19:25:51 GMT
- References: <1992Dec28.163330.3085@seas.gwu.edu>
- Nntp-Posting-Host: mozart.cs.colostate.edu
- Organization: Colorado State University
- Lines: 68
-
- In article <1992Dec28.163330.3085@seas.gwu.edu> brad@seas.gwu.edu (Bradford J. Crane) writes:
- > Alright, here is a question I have for all of you:
- > 1. Does the GUS have speech capability?
- Yup. Had it talk'in to me earlier today.
- > 2. Can you play different sounds other than music? - in other words,
- >what kind of wave table synthesis does it use?
- If I understand your question, the GUS loads patches (digital samples) into
- on-board RAM. The patch can be anything, voice, sound, guns, whatever, so
- yes, it can play sounds other than music.
-
- > Here is my point: usually, sound cards sound better because they use
- >digitized samples or wave systhesis.... therefore, does the GUS sacrifice other
- >abilities, like the DAC converters on the SBPro for this sound... if so, then
- >why the hell is the card better, no offense, but my SBPro sounds pretty great
- >to me, and I think that digitized music does not sound as good, but it does
- >sound more realistic.
-
- 1. FM cards (such as the soundblaster) typically sound better because they
- use more than just the 4 operators to generate tones. You're most likely
- comparing your card with the AdLib, which is really the bottom of the line
- now (don't get me wrong, I had one, they're great, just outdated).
-
- 2. You've got what, 2 DACs? So that equates to 2 digital channels (left
- and right, I assume). I'm less familiar with GUS hardware, but I've got
- 16 digital stereo voices. I don't think GUS uses a DAC as we think of them,
- anyone know for sure?
-
- 3. The GUS is CD quality (16 bit, 44.1khz) -- the SBPro isn't. That's why
- your digital music doesn't sound as good as your .CMF files. For me, what
- I digitize is exactly what I hear back (to a point, I don't have really good
- speakers).
-
- >Please respond to this, I do wish to know whether or
- >not the GUS uses digitized music files..... and what is wrong with a wave
- >synthesis chip anyway? And what does make the GUS better, and don't just say
- >the sound, because if it only make instruments sound better, than big deal.
-
- Strong points of the GUS:
- Low cost (got mine for $139)
- CD quality
- Wave-table synth instead of FM syth (which sound fake)
- Compatible with AdLib, Soundblaster, and maybe SBPro (I'm not sure)
- Sampling, mixing, blah, blah, blah (a lot like the SBPro for features)
- Weak points of the GUS:
- Emulated FM sounds sometimes sound HORRIBLE, usually ok though.
- 5 megs of disk space for the patches and demo stuff.
- General lack of industry support as of now, so it's basically a SB.
- only 1 game supports native mode (Star Control 2)
- NO HARDWARE VOLUME CONTROL. The SB emulator manages through user
- definable hotkeys, but in native mode, you're on your own. Getting
- amplified speakers would solve this.
- Occasional incompatibility. I've heard of machines that don't like the
- GUS. Then again, that's the case with a lot of sound cards.
-
-
- So yea, it sounds better and does everything that the SB can. The price/
- performance ratio is tremendous, and you can wow your friends.
-
- Now you know. There's nothing wrong with the SBPro, it's a good card, I
- almost got one (support is worth it to me). I took a gamble on the
- popularity of the GUS and I hope it pays off.
-
- Jim
- --
- ----- knepley@cs.colostate.edu --------------- Boycott Colorado -------------
- Jim "Ranseus" Knepley | Avoid rectal-cranial inversion.
- Programmer, magician, | "Gun's don't kill, it's those bullet things"
- computer geek. |
-