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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!agate!rsoft!mindlink!a2589
- From: Malcolm_Mackay@mindlink.bc.ca (Malcolm Mackay)
- Subject: Re: AD&D spelljammer disappointment
- Organization: MIND LINK! - British Columbia, Canada
- Date: Mon, 28 Dec 1992 18:02:13 GMT
- Message-ID: <18960@mindlink.bc.ca>
- Sender: news@deep.rsoft.bc.ca (Usenet)
- Lines: 107
-
- > >Jeff Epler writes:
- >
- > >I got the Spelljammer game (Pirates of Realmspace) for christmas and have
- > >been disappointed so far.
- >
- > I bought it about two weeks ago and am also very disappointed.
- >
- > >First, the install. Two 3.5", hd disks. The install runs in excess of
- > half
- > >an hour on my 386-40 with a 19ms, stacked hard drive. (The compression
- > they
- > >use is ARJ. I wonder if he's getting any money out of it?)
- >
- > It took about 10 minutes to install on my 486 33 Mhz, without a stacked
- > drive.
- >
- > >The game dissolves to something like 11 megabytes, but gets about 2.8:1
- > >compression on the stacker drive. It gets along fine with stacker (loaded
- > >high) and my shadowram UMB provider. (It should also work with
- > emm386.exe)
- > >You need in excess of 600,000 bytes free memory.
- >
- > It's only about 6-7 megs uncompressed on my non-stacked drive.
- >
- > >About spelljamming: Usually, the navigate function works correctly, but
- > >sometimes it ends you up in the wrong place. Several times I've set sail
- > >for Torril, but ended up facing away from it and drifting when the
- > computer
- > >announced that we had arrived. And once, going for Anadia, it left me
- > >a whole 120 degrees (compared to the sun) away from the planet.
- >
- > >Also, travel times reported are often incorrect. (IE First reported as
- > >"less than an hour away", time required may then start to fluctuate
- > between
- > >seven and eight days. However, so far, travel time hasn't been an
- > important
- > >factor.
- >
- > I noticed this naviagation bug right away too. How could SSI miss it.
- > Sometimes
- > spelljamming seems to take you further away from your destination. Often
- > times after spelljamming to a planet the program reports that I have
- > arrived
- > but there is no planet anywhere nearby.
- >
- >
- > >The navigation screen is lacking too -- It shows a graphic representation
- > >of the system (Inner, outer, whole thing, or "points of interest" that you
- > >must discover yourself.) However, I cannot figure out how to use the
- > mouse
- > >to choose my destination, I instead have to use the "new destination"
- > button.
- > >Being able to click on a pixel (Each planet is different in color) would
- > be
- > >much handier.
- >
- > In the naviagation screen I can click on a planet and select it as my
- > destination. However I often have to click many times and you have to be
- > exactly over the planet. No big time savings over using "new destination".
- >
- > >Also, the required computing power is excessive. On a 386DX-40, it runs
- > with
- > >decent speed. However, when my sister forced me to move it to the
- > 386-25DX,
- > >even simple things such as moving the sights in melee using the cursor
- > keys
- > >was quite sluggish. Even though it is manipulating a 256-color screen,
- > >it's only 320x200, and it's just moving a cursor. Still, it took about
- > >1/2 second for each move, and it wasn't my slow typing.
- >
- > Its also a bit slow on my 486, especially in the menus.
- >
- > >One final complaint. Whenever you die, it scrolls a message about how,
- > >two years later, the Neogi conquer the entire crystal sphere, plunging it
- > >"into a new age of darkness" (or some such) However, besides this message
- > >at my death, nothing that I've seen even remotely relates to a Neogi plot
- > >to take over Realmspace. I assume I'll find that out later, after some
- > >gameplay, or maybe I've missed something in the book or introduction..
- > But
- > >I don't think so..
- >
- > If you missed it then I did too, because I read nothing even remotely
- > related to a plot in the manual.
- >
- > >So far, Pirates of Realmspace is a real disappointment.
- >
- > A real disappointment for sure. I've given up on the game. Even if the
- > bugs were removed and the gameplay speeded up I doubt if I would play it.
- > I was hoping for something a little different from the usual role playing
- > game. The game certainly could have been made interesting. However it turns
- > out to be the most unimaginative game in recent memory. Trading between
- > planets for goods, performing minor and boring quests, how exciting.
- >
- > Anyone looking for a really good RPG would do much better to look at
- > the Summoning (distributed by SSI, programmed by Event Horizons).
- > Approximately 75-100 hours of top notch role playing in Summoning.
- >
- >
- >
- >
- >
- > --
- > Jeff Epler jepler@nyx.cs.du.edu or bx304@cleveland.freenet.edu (preferred)
- >
- > Signature under construction
-
-
-