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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!mcsun!hp4at!paul
- From: paul@hp4at.eunet.co.at (Paul Gillingwater)
- Subject: KQ6 -- optional endgames
- Message-ID: <1992Dec27.110716.6340@hp4at.eunet.co.at>
- Organization: EUnet EDV Dienstleistungs GmbH A-1010 Wien Austria
- Date: Sun, 27 Dec 1992 11:07:16 GMT
- Lines: 18
-
- I have finished KQ6, getting 93% of the mainline puzzles. I'd like to
- go back and solve some of the other ones. For example, I took the
- underworld route (this is predicated by losing the clothes while being
- roasted by the druids). Under the castle is a door that I can't seem to
- open -- has anyone opened this successfully? And what does that
- four-letter word mean that's written on the paper in the box? I've
- guessed the name of the genie, and I got the correct lamp, but didn't
- seem to need it, since I had the mint.
-
- My wife has been exploring the option with the clothes, and has problems
- getting past the guards once she has found the nail. She's found out
- how to hide, but what then? We seem to have found a bug when attempting
- to hide in the closet, which corrupts some of the screen.
-
- Any hints welcome!
- --
- Paul Gillingwater
- Home system: paul@actrix.co.at (Waffle)
-