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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!ccdvu
- From: ccdvu@cc.uq.oz.au (David Vu)
- Subject: Re: F15 1st Impressions
- Message-ID: <Bzp1os.MGA@bunyip.cc.uq.oz.au>
- Sender: news@bunyip.cc.uq.oz.au (USENET News System)
- Organization: The Prentice Centre
- References: <92356.103509U38339@uicvm.uic.edu>
- Date: Wed, 23 Dec 1992 03:58:00 GMT
- Lines: 26
-
- In article <92356.103509U38339@uicvm.uic.edu>, ALAN C. FUSCO, Ph.D. <U38339@uicvm.uic.edu> writes:
- > Here are my 1st impressions of F15-III as they pertain to Falcon3. This
- > is after playing about 10 hrs.
- >
- > Negatives
- > -No wingmen
- > -No management of campaign or squads
- > -No Red Flag for practice/training/mission generation
- > -No Mission Builder
- > -No REAL campaign mode - The campaign mode in the game is just a
- > series of missions strung together. You get no "feel" for what is
- > happening as in Falcon 3. Even GS2000 had a somewhat better campaign
- > feature. At least you were managing your team.
- > -No Teamwork. It is YOU against the world.
- > -No ability to set your own waypoints.
- > -Typical MPS kill primary/kill secondary missions.
- > -No inflight refueling. Well there is but you don't actually take part
- > in it. Strike Aces (a poor game) was the only IBM flight simulator
- ^^^^^^^^^^^^^^^^^^^^^^^^^
- > that had inflight refueling. It was almost worth the price of the
- > game.
-
- I used to play an IBM flight sim called Fighter Bomber that had excellent
- in-flight refueling. Some of the missions were hard on fuel, and there
- would be one or two KC-135s waiting up at around 25,000 feet for you to
- connect....
-