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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!haven.umd.edu!decuac!pa.dec.com!engage.pko.dec.com!tfh.enet.dec.com!marshall
- From: marshall@tfh.enet.dec.com (Hunting the Snark)
- Subject: Re: Wolf3d -- HELP!!!!!
- Message-ID: <1992Dec22.165028.20102@engage.pko.dec.com>
- Sender: newsdaemon@engage.pko.dec.com (USENET News Daemon)
- Organization: Digital Equipment Corporation
- Date: Tue, 22 Dec 1992 16:49:35 GMT
- Lines: 25
-
-
- In article <1h7b6eINN93v@usenet.INS.CWRU.Edu>, cg533@cleveland.Freenet.Edu (James Eugene Alloway) writes...
- >
- >There are some rooms which I can see through couluns and barrels, but can't
- >seem to get to. The level I was on had a chain of secret passages, like
- >8 or so. At the end, when I was checking for hidden passages, and the sound
- >I get when there aren't any doors changed!!! What does that mean? Is there
- >a different way yo open the passage?
-
- In some places, the sequence in which you open the secret doors is vitally
- important. Also some doors can be pushed from opposite directions, this too
- must be done correctly. Get some graph paper and try mapping this area.
-
- >Does the sound change mean anything at all?
-
- it means the secret door is blocked.
-
- >Also, When I got to the elevator of one level, there was a barrel in front of
- >the lever and I couldn't get it out of the way. How can I do that?
-
- This is a decoy elevator. The real one is elsewhere.
-
-
-
- Sm
-