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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!spool.mu.edu!sgiblab!a2i!wilsont
- From: wilsont@rahul.net (Timothy Wilson)
- Subject: Re: Help me with Carrier Command!
- Message-ID: <Bzr4tI.2tv@rahul.net>
- Sender: news@rahul.net (Usenet News)
- Nntp-Posting-Host: bolero
- Organization: a2i network
- References: <ansga01.724929062@mailserv> <1596@ozz.oasis.icl.co.uk>
- Date: Thu, 24 Dec 1992 07:00:54 GMT
- Lines: 23
-
- In <1596@ozz.oasis.icl.co.uk> cwa@oasis.icl.co.uk (Chris Adams) writes:
-
-
-
-
- >One problem I had though was once I found the enemy carrier and saved
- >immediately. When I tried several times to attack it, I did about one pass
- >then when I turned round to hit him again he had gone. Puzzled, I reloaded,
- >did the same pass, then switched to reverse view, and after a couple of seconds
- >the enemy carrier just VANISHED! didn't move, just bliped out, and I certainly
- >didn't kill him. (I had only fired about 4 ASSASINs at it)
-
- the enemy carrier goes _as_fast_ as a manta. I've never seen the enemy carrier
- vanish, but i have seen it take off at mach 1.
- Thats kinda a problem, cuz like...a carrier would wiegh a couple of kilotons
- and there is all that water in the way.
-
- if you have a laser on your manta, the fleeing carrier is a sitting duck.
- just fly really low behind it, blasting away., after 20-30 seconds, he's gone.
-
- (kinda a cheat really)
- --
- Timothy Wilson <wilsont@rahul.net>
-