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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!stanford.edu!nntp.Stanford.EDU!geomorph
- From: geomorph@leland.Stanford.EDU (Bayard Wenzel)
- Subject: Re: Apology: True Colour *IS* great for games.
- Message-ID: <1992Dec24.053556.20186@leland.Stanford.EDU>
- Sender: ?@leland.Stanford.EDU
- Organization: DSG, Stanford University, CA 94305, USA
- References: <11490@uqcspe.cs.uq.oz.au>
- Date: Thu, 24 Dec 92 05:35:56 GMT
- Lines: 22
-
- Another nifty thing about TRUE COLOR Mode is that when writing complex computer
- generated screens in real time, like the 3D projections of a flight sim., you
- do not have to go through all the palette registers to find the closest RGB
- match to the color you want to display. This looking up can take a lot of time,
- specially when the comp. gen.'d screen has many colors, i.e. gouraud shaded
- polygons (now some people qill say "Wait a minute! You can't generate g. shaded
- polygons in real time! can you?" well think again. Simple gouraud shading is
- not too time consuming. especially with a DSP. Look at the latest flight sims
- for the PC line for some impressive example of this. And those things have slow
- buses too!). What this all means is that TRUE COLOR Mode will not only look
- better but it may also perform faster than 256 color mode when using this kind
- of graphics!
-
- Sebastian Ferreyra
-
- I can't wait to get my hands on one of these falcons. I am negotiating for
- a TV channel in Argentina to get Falcons too for DSP and low end video. The
- cool thing is that I am the one that will get too fool around with all those
- Falcons once they get them. Imagine, 2-3 Falcons in one room all linked up
- thrugh the network. (mouth salivating heavily, saliva globs falling on
- keyboard)
-
-