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- Path: sparky!uunet!munnari.oz.au!metro!socs.uts.edu.au!kralizec.zeta.org.au!ixgate!michael.smith
- From: michael.smith@f842.n800.z3.fido.zeta.org.au (michael smith)
- Message-ID: <3_800_842_fidonet2b2fb026@Kralizec.fido.zeta.org.au>
- Newsgroups: comp.sys.atari.st
- Subject: Re: Closed Architectures Considered Harmful, Take 2 (was Re: Falcon Fut
- Organization: Fidonet. Gate admin is fido@socs.uts.edu.au
- Date: 16 Dec 92 23:26:14 GMT
- Lines: 80
-
- Original to: dmb@xbar.ai.mit.edu
- [Firstly I'd just like to register a vote of minor annoyance at this thread
- -to me it seems dave has been badgered into a posture he is not really
- comfortable defending wrt 'machine superiority'.
-
- I'd just like to point out that I have a great deal of respect for his (your
- 8) abilities & skills - despite feeling that you may be short on hard data
- in a few places.]
-
- In a message of <06 Dec 1992 17:01:0>, dmb@xbar.ai.mit.edu (3:713/602)
- writes:
-
- [...stuff...]
-
- d> 3) DC's going bankrupt made it awfully hard for GW to come out, eh?
- d> It needs a ~500 manual. It needs good user support. Or have you
- d> totally failed to make the connection between GW's not coming out
- d> and my frustration with an Atari community that just wants to grub
- d> up DC's software for free now that they've gone under?
- d>
- d> 4) GW is real and some people reading this group have used it
- d> extensively. (You've already read a post that gave a first-hand
- d> account.) You may not ever use it yourself, but that will only be
- d> because the market you defend like a religion isn't healthy enough
- d> to support a several hundred dollar development tool any more, and
- d> I'll be damned if you get 4+ years of my work for free given the
- d> kind of backstabbing "milk the developers for all their worth and
- d> them bust 'em in the chops" attitude I've seen here lately.
-
- This is the first real indication we (I??) have seen of the size & scale of
- the GW -and to be honest it saddens me a little.
-
- Not that you have produced a lemon - quite the opposite - I fear you may
- have created a product vastly too large for, what I see anyway as, your
- market.
-
- Most of the people I know of who have expressed interest in writing games,
- and who had far and away the best & most original ideas, were teenagers or
- in their early to mid 20's. Old enough to understand C, but not enough to
- have the sort of financial footing required for such a comprehensive
- package.
-
- As a "highly placed" (*giggle*) 'official' in the local atari user group,
- I've been approached by several young (hey, my age, okay? 8) programmers who
- have asked about the existence of a toolset like the GW. I have told them
- what I knew - and listened to their ideas.
-
- Now, I know for a fact that they wouldn't be able to afford the GW. They
- might not be able to produce all of the necessary glue code - but there are
- others like myself that they know, with zero imagination but good
- problem-solving skills, who could.
-
- People like that would be a perfect target for the GW... except that they
- cannot afford it.
-
- And, understandably, you couldn't afford to sell it to them for what they
- could pay - hence my sorrow.
-
- Thus, I pray that some software house, one that might actually still be
- bothering with the atari, may licence GW from you and earn you some of what
- it owes you.
-
- d> 5) You've "seen and heard how many people want to get their hands on
- d> [Game Workench]." OK, do you think they're willing to pay the
- d> several hundred dollars it's worth to "get their hands on it?" If
- d> not, then this overwhelming demand you cite is utterly uninteresting.
-
- Not so much willing, but capable. One guy I know of has been trying to find
- a platform supporting such a toolset to write his 'killer game' on.
- (personally I think the idea sucks, but then it's amazing what people will
- buy... 8) To my knowledge, he is still looking.
-
- d> Dave Baggett
-
- (thanks for the input)
-
- \`miff` /|\
-
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