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- From: jornmoe@fredrik.atari.no (Joern Moe)
- Newsgroups: comp.sys.atari.st
- Message-ID: <H.L_xbsE5NMjI@fredrik.atari.no>
- Organization: None
- Subject: Re: Apology: True Colour *IS* great for games.
- References: <11490@uqcspe.cs.uq.oz.au> <1h4rdrINN55v@usenet.INS.CWRU.Edu>
- Reply-To: jornmoe@fredrik.atari.no
- X-Software: HERMES GUS 1.03 Rev. Apr 14 1992
- Date: Mon, 21 Dec 1992 23:58:36 MET
- Lines: 24
-
- In <1h4rdrINN55v@usenet.INS.CWRU.Edu>, Len Stys writes:
- *** Some stuff deleted ***
- >
- >But STILL, the Falcon030 needs more than 1 Meg for these TRUE COLOR
- >video or they won't even be used.
- >
- >So what does all this mean now? The games will run somewhat faster
- >than we thought in true color mode. But, a graphics coprocessor would
- >still be necessary for rotation, 3-d imaging, scaling, etc.
- >Because you don't want to have to write these routines into your
- >game which will not only take up more memory, but also more speed.
- >
-
- Actually, the DSP is an exelent 'vector rotation and calculation' engine.
- What's left for the CPU&BLiTTER is to draw the vectors and fill the areas
- between them! If I got the numbers right, the DSP in the Falcon may multiply
- (rotate) some 500.000 vectors/second.. (or 10.000 vectors/frame at 50Hz:^)
- Just can't wait to see what a fligtsimulator will look like on this bird!!
-
- --
- _______________________________________________________
- / Joern F. Moe / All above is my own personal opinion! \
- / Oslo, Norway / Any lack of opinion above is also mine! \
- -----------------------------------------------------------
-