home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!think.com!ames!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!greg
- From: greg@Quotron.COM (Greg "Maddog" Knauss)
- Subject: Re: So what does this mean to us ?
- Message-ID: <greg.724971572@duke>
- Sender: usenet@godzilla.quotron.com (usenet user)
- Organization: Quotron System, Inc.
- References: <72071@cup.portal.com> <JZR5VB3w165w@comtch.spk.wa.us>
- Date: Mon, 21 Dec 1992 20:59:32 GMT
- Lines: 18
-
- >6) HOW WERE MR. BAGGETS GAME ROUTINES SUPERIOR TO ANYTHING DONE BY PEOPLE
- >LIKE THE BITMAP BROTHERS ( ST DIEHARDS ), OR EVEN JEFF MINTER ?
-
- Better? I dunno. I've never seen anybody else's routines. But Dave
- and Neil's stuff was (and, heck, I hope is) going to be publicly available.
- The Bitmap Brothers, I would expect, have a great graphics engine, but it
- doesn't do me a lick of good if they won't sell it to me. By using Game
- Workbench, I got to do all the spiffy stuff the BB and Jeff Minter do, but
- without the pain of writing my own library. If that's a way to be better,
- then they're better.
- (And as a side note, GW is an excellently designed system,
- independant of how it runs [but, heh, that's excellent, too]. The calls
- are well organized and logically laid out. Similar commands have
- similar names and take similar paramaters, overcoming one of the biggest
- pitfalls of C -- how to find something in the manual and figuring out
- what it does.)
- --
- Greg Knauss (greg@quotron.com) "Llamas, dammit! Llamas!"
-