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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!news.univie.ac.at!blekul11!frmop11!barilvm!tavor!aristo.tau.ac.il!shacha1
- From: shacha1@tau.ac.il (SHEMESH SHACHAR)
- Subject: Two mice
- Message-ID: <1993Jan3.120342.10203@aristo.tau.ac.il>
- Summary: A two mice game (OS legal)
- Sender: news@aristo.tau.ac.il
- Nntp-Posting-Host: ccsg.tau.ac.il
- Organization: Tel-Aviv University Computation Center
- X-Newsreader: TIN [version 1.1 PL8]
- Date: Sun, 3 Jan 1993 12:03:42 GMT
- Lines: 24
-
- I want to write a game that will be os legal, and multi-task. I want
- this game to have two pointers for two mice (one in each port). Since
- this is a game it is vitelly important that there will be no
- preferation to a mouse in port one over a mouse in port two, otherwise
- the game is unfair. I need a way to achive that.
- If someone can come up with a way that will enable me to also use
- Intuition's gadgeting capabilities with both mice, it will be grand,
- but this is of lower priority, as the gadgets in this game are not
- very complicated and I can do them on my own.
-
- I stress that this game should be both OS legal (don't think I'll get
- anything else from the net anyway) AND multi-tasking (i.e. - leggally
- telling intuition to get lost so long as the game is running will not
- so the trick.
-
- I thougt of constantly switching back and forth the mouse ports, and
- map them with a high priority input-device handler, but I don't think
- this will work. anyone can comment on that?
-
- --
- "Is it just me or has the world always been like that and I've been to
- wraped up in myself to notice?" [Arthur Dent, THHGTTG]
- Shachar Shemesh (TheSun on IRC)
- shacha1@ccsg.tau.ac.il
-