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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!portal!danb
- From: danb@shell.portal.com (Dan E Babcock)
- Subject: Re: Chunky Pixels vs. Bitplanes (was: Chunky Chip Set...)
- Message-ID: <C07AyM.Jw8@unix.portal.com>
- Sender: news@unix.portal.com
- Nntp-Posting-Host: jobe
- Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
- References: <jbickers.0mdh@templar.actrix.gen.nz> <paulk.31gk@terapin.com>
- Date: Sat, 2 Jan 1993 00:35:10 GMT
- Lines: 13
-
- In article <paulk.31gk@terapin.com> paulk@terapin.com (Paul Kienitz) writes:
- >
- >It's simple. If chunky was universally better in every way, then no
- >planar systems would have been built. Think about it.
-
- Well, sure there is a perfectly good reason to use planar: it lets you use
- non-power-of-2 bits per pixel. The Amiga makes good use of this, for example in
- dual playfield which uses 3-bitplanes per playfield. Of course, if the Amiga
- were "done over" it would use VRAMs with chunky pixels...which is I believe
- what the "high end" chipset is supposed to be doing. Or so we hope. :-)
-
- Dan
-
-