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- Path: sparky!uunet!think.com!spool.mu.edu!tulane!agwbbs!Paul_Trauth
- From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: New hardware reference guide?
- Distribution: world
- Message-ID: <Paul_Trauth.1b1t@agwbbs.new-orleans.LA.US>
- Date: 27 Dec 92 20:33:20 CST
- Organization: The Amiga GateWay BBS * New Orleans, La.
- Lines: 30
-
- In a message dated Sun 27 Dec 92 10:47, Mlelstv@specklec.mpifr-Bonn.mpg.de
- wrote:
-
- > The only real effect of the absence of Specs is that there will
- be
- > no demos/(action) games for AA but just for ECS.
-
- MB> I don't think so. Demos might be a problem as 'coders' are of a
- MB> special
- MB> mind set. But doing action games for AA is no problem.
-
- One question, has anyone TRIED doing fast, full-speed games yet? The only
- thing i've heard of as a real AA game is Uchess, which may look nice (i
- wouldn't know; there's no 4000s in this city yet as far as i know), but
- doesn't exactly need blazing screen updates.
- I mean, has anyone tried, say, something Sonic-y with nice deep
- dualplayfield screens and big colorful sprites blasting around? Or a fast
- scrolly shooter?
-
- (I'm doing my best to NOT judge AA until i've seen it in action, preferably
- actually tried to bang it around a bit and put it through its paces...)
-
- -- Via DLG Pro v0.995
-
- - be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
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- "eagles may fly, but a weasel will never get sucked into a jet engine"
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