home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!psinntp!tfd!afp!gna!amipb.gna.org!amipb
- From: amipb@amipb.gna.org (Philippe Berard)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <amipb.05do@amipb.gna.org>
- Date: 23 Dec 92 10:46:58 GMT
- References: <5g1eVB1w165w@lakes.trenton.sc.us> <F0cgVB3w165w@lakes.trenton.sc.us> <37706@cbmvax.commodore.com>
- Organization: IWANIMA
- Lines: 56
- X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
-
- In article <37706@cbmvax.commodore.com> jesup@cbmvax.commodore.com (Randell Jesup) writes:
- > rock@lakes.trenton.sc.us (Rockerboy) writes:
- > >Forcing all future programming to be within the OS simply makes
- > >everything work like the PC world, and if everything is just like the PC,
- > >why not _buy_ a PC instead?
- >
- > Using the OS != works like PC. Not even bloody close. If you've
- > ever programmed for the PC, you understand. Using the OS ~= using OS/2 or
- > just maybe Windows NT, if the PC has extra gfx hardware (blitter, etc). And
- > you still get a lot of things you can't do on a PC (though a PC running OS/2
- > can do some things we can't, too).
-
- I agree, you must bang the hardware when programming on a PC. But, some
- games are really slow on a 386, even when banging the hardware, what
- would they be if they use OS calls ?
-
- > said. I hope they also think about whether a customer (who's been burned by
- > software that breaks on their new 1200, or their new accelerator, or new fast
- > ram, or won't install on HD, or breaks on their new low-end A8000/whatever)
- > will buy their next game from that company, or bypass it for some other
- > company's game.
-
- I'm a developper, I'm coding in C most of my programs, and use assembly
- when I need speed. But which game do I use to have some fun ? Gravity
- Force ! It's not a multitasking game, you can't install it on a HD, but
- it would be very, very difficult to code it using OS calls. Of course,
- for adventure games, using the OS is far better than doing anything
- else, but a fast two-players game is too much joy to slow it down with
- OS stuff.
-
- BTW, I think the big problem with the game market nowadays is that many
- companies have no development guidelines to follow when programming
- their games. Another big problem (at least in France) was that CBM sold
- some game packages (for the 600 or the CDTV) with many games that
- didn't work.
-
- But it seems that the reason to stop making HRM was RTG !? It would be
- nice to have good adventure or good 3D simulators on 24 bits graphic
- cards, but it's restricting the game area to high-end users. Then the
- 1200 is a dead machine.
-
- At least this discussion has shown one fact : many programmers don't
- mind playing, at least with action games.
-
- History has proof something : it's never good to forbid something, at
- least with no substitution.
-
- Now, we will have to wait and see... Hope I'm wrong.
-
- Sincerely,
- -- Philippe
-
- .----------------------------------------------------------------------------.
- | Philippe Berard (French Amiga User) | |
- | "They hold a cup of wisdom, | UseNet : amipb@amipb.gna.org |
- | But there is nothing within" (Kate Bush). | |
- `----------------------------------------------------------------------------'
-