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- From: cg@ami-cg.GraySage.Edmonton.AB.CA (Chris Gray)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Big mistake - A compromise (of sorts)
- Distribution: world
- Message-ID: <cg.0i4p@ami-cg.GraySage.Edmonton.AB.CA>
- References: <1992Dec18.211223.29630@clipper.ingr.com> <cg.0i2x@ami-cg.GraySage.Edmonton.AB.CA> <38080@cbmvax.commodore.com>
- Date: 22 Dec 92 22:46:09 MST
- Organization: Not an Organization
- Lines: 41
-
- In article <38080@cbmvax.commodore.com> jesup@cbmvax.commodore.com
- (Randell Jesup) writes:
-
- >cg@ami-cg.GraySage.Edmonton.AB.CA (Chris Gray) writes:
- >>CBM has said they are working on two new chip sets/architectures. One is low
- >>end and one is high end. OK, so deliberately make the two sets as incompatibl
- >>as possible! Then, release the full specs on the low-end architecture, but
- >>not for the high-end one.
- >
- > It's not too bad an idea, except for the problem that today's high-end
- >system has a good chance of becoming tomorrow's low-end system (or more likely
- >the basis for developing a low-end version). There is (or should be) a steady
- >migration of technology from the high end to the low end as time goes by.
- >Your idea has a problem in that if we release the specs for chipset X, and
- >later make a derivative of chipset Y for the low-end, few games written for
- >X (and some non-games) will work.
-
- I understand what you are saying, and partially agree. How many of the games
- for the current chipset (or for AGA for that matter) will run on the high-end
- chipset? Making them compatible will make you all old before your time! Things
- like the hardware-bashing demos and action games will be rewritten to take
- advantage of whatever new gizmos are available to them. The writers of those
- are in a constant competition to make the most use of what is given to them.
- I doubt that that will change. Games that follow all the rules can be expected
- to run on new architectures (perhaps with recompilation for any future new
- RISC CPU), but they also will eventually want to use the new resolutions,
- screen depths, sound systems, etc. Software grows old too; it just follows the
- hardware by a couple of years.
-
- I'm slowly being convinced that some of the demos and flashy games are good
- for the Amiga, even if they require a reboot afterwards, and only work on
- some of the machines. They are flashy, and flash attracts people. I realize
- that where I'm heading is towards a split in the Amiga line - the low end
- ones for demos and games, the high end ones for multimedia, animations, VR,
- etc. Is this bad? Is it avoidable? Is it worth your effort to have one machine
- that supports both? I dunno!
-
- I'm off for a week - Merry Christmas to all!
-
- --
- Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA
-