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- Xref: sparky comp.sys.amiga.programmer:17687 comp.sys.amiga.hardware:21946
- Path: sparky!uunet!gatech!nscf!lakes!rock
- From: rock@lakes.trenton.sc.us (Rockerboy)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <38m5VB4w165w@lakes.trenton.sc.us>
- Date: Mon, 21 Dec 92 05:05:37 EST
- References: <38039@cbmvax.commodore.com>
- Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
- Organization: Lakes Public Access
- Lines: 42
-
- andy@cbmvax.commodore.com (Andy Finkel) writes:
-
- > Copy protection is generally added by people other than those who
- > programmed the game. Often, its added by programmers hired by
- > the game publisher. Generally, those people seem to be those
- > who claim to understand the machine at its lowest level, ie democoders.
- > Remember, the idea of copy protection is to allow as few people
- > as possible to actually run the program :-)
-
- Oh, foul! Copy protection is deliberate exploitation of nonstandard
- system eccentricities to make it difficult for people to copy the
- software. By definition, it is hardware hacking! Ya know, this may be
- _the_ one valid reason not to release the hardware manual... What!? No,
- I didn't say that! It was an evil spirit in posession of my mental
- faculties. Fact is, dead on, copy protection makes it impossible to run
- certain games on certain systems. But the fact that said coding was done
- by democoders doesn't place the balme entirely on _their_ shoulders. I
- suggest that they simply did what the company asked them to do. If
- hardware hacking _may_ cause compatability, protection schemes are almost
- guaranteed to do so...
-
- > Without trying hard, I can come up with 10 programs that would have
- > worked fine under the OS, but got trashed by the copy protection.
- > (Granted, I analyzed a number of those programs to find out
- > why they had problems under 2.0; otherwise I might not know
- > the extent of the problem).
-
- Well, that has always been the case with copy protection, even on
- machines where compatability was not such an issue, such as the venerable
- 64. God knows, some of the schemes, such as RapidLock, were so flakey
- that they sometimes worked, sometimes didn't, even on the same machine!
- (I remember buying three copies of Pirates before I finally got sick of
- it screwing up and just ripped the game off the disk to a normal one for
- play. Now, that's a little rediculous if you ask me.)
-
- > (How do I know they were democoders ? Easy. Democoders _always_
- > sign their work :-) )
- > --
- > andy finkel andy@cbmvax.commodore.com
-
- But that doesn't mean they would have made such rude code had they not
- been required to do so! ;)
-