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- Xref: sparky comp.sys.amiga.programmer:17675 comp.sys.amiga.hardware:21930
- Path: sparky!uunet!psinntp!tfd!afp!gna!amipb.gna.org!amipb
- From: amipb@amipb.gna.org (Philippe Berard)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <amipb.05b7@amipb.gna.org>
- Date: 20 Dec 92 02:08:10 GMT
- References: <1992Nov12.000037.27562@wuecl.wustl.edu> <1992Dec3.173703.25379@ifi.uio.no> <alien.01q6@acheron.amigans.gen.nz>
- Organization: IWANIMA
- Lines: 39
- X-NewsSoftware: GRn 1.16e (7/4/92) by Mike Schwartz & Michael B. Smith
-
- In article <alien.01q6@acheron.amigans.gen.nz> alien@acheron.amigans.gen.nz (Ross Smith) writes:
- > In article <1992Dec3.173703.25379@ifi.uio.no> perod@ifi.uio.no (Per Christian \deg}rd) writes:
- > >
- > >* No you would NOT make more money! Who would buy a slow game that they knew would be
- > > at least twice as fast if the programmer had accessed the hardware direcely?
- > > None of the A500/A2000 owners anyway, and they dominate the market. Maybe your game
- > > would run at an acceptable rate on A3000, but how many people owns it? And any other
- > > sim they'd got would be faster or more detailed. And why bother with multitasking
- > > anyway. It't great for utilities, but if the game can return to Workbench, most (all)
- > > players would be satisfied. Accessing hardware directly and TEMPORARILY shutting down
- > > the system, you can guarantee a steady frame update (which lots of arcade games
- > > require) and you can read have you own interrupts that you KNOW will execute every
- > > fifth of a secound and you'd have a SAFE environment. In the multitasking world, you
- > > can't be sure of anything. What's good about having fast reflexes if the game can't
- > > catch up?
- >
- > Again, you're talking about *arcade* games. Some of us prefer *interesting*
- > games. If you want to test your reflexes (yawn), buy a Sega or Nintendo or
- > something, and quit crippling the Amiga by insisting that yet another
- > scrolling shootemup is more important than real applications.
-
- Who has said that fast scrolling with big copperlists and fast moves are
- only done for *ACTION* games ? Noone. There are some adventure games
- that use these features (just look at Drakkhen). Again, we don't need
- anyone to make a judgement on which games are crap, and which aren't,
- as many people like both action and adventure games (or am I so alone ?),
- but we would only like to know why CBM destroys what makes them live.
-
- BTW, if RTG was the reason of the 'non-HRM' syndrome, an allowing people
- to do what they want with the BitMap structure, I think RTG will break
- on the graphic cards like the VIVID or the RAMBRANDT, and all the ones
- that have external Video-Ram.
-
- -- Philippe
-
- .----------------------------------------------------------------------------.
- | Philippe Berard (French Amiga User) | |
- | "They hold a cup of wisdom, | UseNet : amipb@amipb.gna.org |
- | But there is nothing within" (Kate Bush). | |
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