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- Path: sparky!uunet!munnari.oz.au!network.ucsd.edu!rutgers!cbmvax!cbmehq!cbmger!peterk
- From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Please explain "CHUNKY" Vs. "BITPLANE" graphics...
- Message-ID: <10334@cbmger.de.so.commodore.com>
- Date: 28 Dec 92 08:27:49 GMT
- References: <1992Dec17.224438.45738@kuhub.cc.ukans.edu>
- Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
- Organization: Commodore Germany
- Lines: 19
-
- In article <1992Dec17.224438.45738@kuhub.cc.ukans.edu> jamiller@kuhub.cc.ukans.edu writes:
- >Could someone discuss the differences between "Chunky" and "Bitplane"
- >graphics, in detail? You may assume some understanding of intuition
- >programming in this reader so any details are appreciated.
-
- In a color display, you need several bits per pixel, let's say b0 to bn.
-
- In a Bitplane architecture (like current Amigas), you gather all the
- b0's in one memory area, the biplane no. 0, and all the other bits also
- in own bitplanes.
-
- In a chunky architecture, you store all bits of one pixel together. If
- you have 8 bits per pixel, you simply have one byte in memory to give you
- the complete data of one pixel.
-
- --
- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions...
- Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
- Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
-