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- Path: sparky!uunet!olivea!bunker!nuconvex!starpt!doiron
- From: doiron@starpt.UUCP (Glenn Doiron)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: If you're impressed w/ music.. (Zelda)
- Message-ID: <doiron.0kiv@starpt.UUCP>
- Date: 3 Jan 93 00:42:18 GMT
- Organization: 68K Software Development
- Lines: 24
- X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
-
- In article <C08CID.5oE@usenet.ucs.indiana.edu> shulick@navajo.ucs.indiana.edu (Sam Hulick) writes:
- >
- > Well, I got to toy around with my cousins' SNES over the holidays. If
- > you get a chance, try out Zelda III. The music is GREAT (esp. in the
- > beginning when you walk around in the rain). Can anyone give me the
- > specs on the SNES? Clock speed? Number of maximum colors on the screen
- > at once? How many audio channels, and what kind of sound (8-bit,
- > 16-bit), etc. Thanks.
- >
- > On a side note, has anyone by any chance ripped out the, uh, mods? Are
- > the songs even in some sort of tangible format or what? Just curious.
- > I'd ask about disassembling SNES games, but I don't know Assembly. :) I
- > posted this message to c.s.a.m. and c.s.a.g. because I'm an Amiga
- > person, curious about SNES stats. I wish some of the SNES game-makers
- > would recognize us! Zelda III made me kind of envious. :)
-
- The SNES uses a Sony 130c03e DSP.
-
- Glenn Doiron
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