home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!know!mips2!bull.bull.fr!julienas!sophia!opossum.inria.fr!colas
- From: colas@opossum.inria.fr (Colas Nahaboo)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Amiga
- Message-ID: <37276@sophia.inria.fr>
- Date: 29 Dec 92 08:45:30 GMT
- References: <Steven_Hurdle.00t9@amusers.UUCP> <37186@sophia.inria.fr> <1992Dec28.121719.25583@gn.ecn.purdue.edu>
- Sender: news@sophia.inria.fr
- Organization: Koala Project, Bull Research France
- Lines: 14
-
- In article <1992Dec28.121719.25583@gn.ecn.purdue.edu>, sacke@gn.ecn.purdue.edu
- (Jeff Hanna) writes:
- > Not to pick nits here, but there is no such thing as proportional control in
- > a spacecraft.
-
- well, apart being wrong on this point, as others has said, let me point out
- that for me the appeal of wing commander as a GAME is its instant playability.
- In fact it is more patterned along Wings (i.e. WWI flight sims) than
- spacecrafts (Warhead is much more "realistic" in this sense). Remember: flying
- a WWI plane is FUN, flying a modern jet is NOT (it is a job, requires training)
-
- --
- Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
- Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
-