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- From: ddrumm@amiganet.chi.il.us (Daniel Drumm)
- Newsgroups: comp.sys.amiga.games
- Subject: No Greater Glory by SSI
- Message-ID: <ddrumm.0m8f@amiganet.chi.il.us>
- Date: 30 Dec 92 02:56:41 CST
- Organization: Amiga Network Information Systems
- Lines: 108
-
- No Greater Glory is the last Amiga game made by SSI for the
- Amiga. As a sendoff, it's not a bad game. A UK Amiga mag gave it a
- 40 out of 100, basically they reamed it. I think that's unfair.
- What do the British know about the Civil War anyhow? Besides, Euro
- users like lots of fast graphics and stuff. Ok, basically here goes:
-
- No Greater Glory puts you in either the role of Jefferson Davis
- or Lincoln as commander-in-chief. The game starts in the year 1861.
- You start by choosing your cabinet. Appointments are made with 3
- factors in mind. Region of the nation the appointee comes from, the
- ability of the appointed, and what faction he represents (moderate
- or radical). The radical faction of the south is hard line and the
- north radicals are abolitionists. The appointments are to Sec of
- State and Sec of the Navy, War, Treasury, ambassador, etc.
- You then plan the national budget, build your navy, recruit
- troops, choose draft strategy, choose tax rates and bond interest.
- This part of the game I think is very good. Not too much detail that
- gets bogged down, but enough so you feel like the president. You
- can see the results of your decision making as well. Political
- support is calculated for each state based on how many troops they
- have there, who is representing them, and if you have silenced the
- press or declared martial law there. The enemy can also create
- subversion in your territories. Navies are important for the
- north. Fortifying port cities and building riverboats and rail
- networks is important for the south.
- Next is strategic movement. You can use navies or the rail
- system, or rivers. This is nicely done. The game shows the logistic
- complexities the south had due to the inferior rail network. The
- south is strong near the Mississippi due to the flexibility river
- movement gives you. Most states are broken into two "areas". Some
- states have three. Any troops in one area is an "army". You appoint
- what generals you want to command the army based on the prestige of
- the general and the ability of the general. The game uses prestige
- well. You have to appoint idiots like McClellan to the largest
- armies otherwise you will lose alot of support in the state that the
- general is from. You have to almost let them get ripped in battle,
- so they lose prestige and can get replaced. Or, you can try to
- ween the able generals like Grant and Lee on minor battles with
- smaller armies to build their prestige up past the top generals.
- Prestige is ranked from 1-10 of the generals from each side to
- choose from.
- Military movement comes after all of this. You give your general
- an order to move his army from one "area" to another. Sometimes
- they do, or if they have low initiative, sometimes they don't. As
- you might expect, generals also have a initiative rating and some
- like McClellan really like to sit around on their ass. This is
- really frustrating, esp. when you order an army to move into a
- city and do battle and the general just says "we need more training"
- Troops are rated on morale and experience. Seems like for the north,
- the troops recruited from the New England area have higher morale
- than anywhere. As you might guess, drafted troops have worse
- morale.
- You can emancipate the slaves, choose foreign policy towards
- England and France. They may choose to blockade run supplies to
- the south if the north blows them off. Your final score takes into
- account what you promised the Europeans in exchange for cooperation.
- Alot of times, it's the rights to Mexico or something. You come
- up for re-election in the proper year for each side. You can
- conduct naval operations, sea invasions, incite riots. It's great.
- Overall, it's a top notch wargame. The programming gives a real
- feel for the complexities facing both sides. The north has alot
- of economic power and rail movement, but terrible generals. The
- south have super troops (early on) and good generals. The south
- have much more loyal and able cabinet members. There is alot to do,
- but it ALL has bearing on the game and it never gets to be "too
- much" number crunching. The AI is excellent. The computer is very
- good at organizing and executing military operations as the south.
- You can attack an area from two sides with different generals and
- this is hard. Sometimes generals won't attack. Or one will and one
- won't. It's nice to see how the generals are rated. If you want the
- game to be harder, you can randomize the generals abilities. This
- gives more of the feel that Lincoln and Jefferson had. They didn't
- know who was good and who wasn't. It's harder this way. I play
- with historical generals and cultivate the good ones.
- You can play and play the game. One small change often changes
- the way the game unfolds, so there is high replay. There are
- many different ways to win. The south may sue for peace or both
- sides may negotiate a settlement or the Europeans may intervene
- militarily on behalf of the south. Overall, I'd say it's alot better
- than Gettysburg or any other Civil War game. It's more fun than
- most "pure" wargames. The AI is good, unlike The Perfect General or
- Battles of Napoleon or Lords of the Rising Sun. Overall, I like
- it alot.
-
- This review is written like shit, bad grammar, rambling ideas.
- I wrote this review dead tired, so I know I sound like I may not
- be the best source. But I do know wargames, I played boardgames
- for many years. This ranks right up there with me. It's sort of
- a military-economic-political sim. It manages to do all of them
- well. It doesn't sacrifice the battlefield AI for the economic
- model. That's the highest recommendation I can give it. If you
- ever watched the PBS series The Civil War, this is the scale and
- type of game that goes down well with that series. It's grand
- strategic, but with plenty of detail. It captures the Civil War
- in much the same way that Third Reich by Avalon Hill captures WWII.
-
-
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