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- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!agate!spool.mu.edu!tulane!agwbbs!Paul_Trauth
- From: Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Amiga
- Distribution: world
- Message-ID: <Paul_Trauth.1b88@agwbbs.new-orleans.LA.US>
- Date: 30 Dec 92 10:04:23 CST
- Organization: The Amiga GateWay BBS * New Orleans, La.
- Lines: 30
-
- In a message dated Tue 29 Dec 92 2:25, Dleslie@phakt.usc.edu (david Leslie
- wrote:
-
- DL> But the real point is that all amiga games should support analog and
- DL> 2 buttons(at least!). Aside from falling behind in graphics, speed,
- DL> (I guess these have been fixed with aga) the Amiga has always been
- DL> behind in control devices! The annoying thing is that we have had
- DL> the
- DL> capability to use good contollers from day 1, and haven't..
-
- Prop controllers aren't appropriate for all games. Ever seen a platform
- game with a proportional controller? Or a scrolly shoot-em-up? (although it
- might have some interesting effects... another idea to toss on the pile...)
-
- Admittedly, prop controllers ARE nice when they're appropriate, such as in
- flight-sims.
-
- But yes, one-button sticks were ALWAYS a pain in the ass, even back in the
- ancestral days of the Atari VCS. (I wonder if they would have made a
- slightly more featured joystick if they knew it was going to become the
- standard...)
-
- -- Via DLG Pro v0.995
-
- - be zorch, daddi-o --------------- paul (raccoon) trauth ----------------
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