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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!netnews!bandy
- From: bandy@netnews.jhuapl.edu (Mike Bandy)
- Subject: Re: Civilization Discussion
- Message-ID: <C02uG1.M9C@netnews.jhuapl.edu>
- Organization: JHU/Applied Physics Laboratory
- References: <1992Dec28.162954.22185@nynexst.com> <15469@hq.hq.af.mil> <1992Dec29.151745.12784@nynexst.com> <72579@cup.portal.com>
- Date: Wed, 30 Dec 1992 14:48:00 GMT
- Lines: 29
-
- TomK@cup.portal.com (Tom R Krotchko) writes:
-
- >> I also found that the cities I conquered were all busy making diplomats.
- >> I didn't find much use for diplomats.
-
- >Diplomats are like the "Spy" in the board game Stratego. Seemingly puny,
- >they are more powerful than atomic weapons if used correctly. Use them
- >with deceit.
-
- If you send attackers into a city you will destroy parts of it and lose
- population, but by sending a diplomat in you can *BUY* the city. The
- cost goes down as the distance from the palace goes up. When you've
- got big bucks, you can get another foothold on a different continent
- by sending over a diplomat, find a small city on the outskirts
- and send in a diplomat to incite a riot. If it offers you the *2
- option, then you get all of it's settlers and units afield, too. This
- way you have a city with all of it wonders and improvements intact.
-
- Also, send a diplomat into one city of each new opponent you discover
- and establish an embasy, then you'll get updates: "the Chinese have
- discovered the Automobile" sort of things. This will also enable
- much more information from the function key display (I forget which one).
- Then you can tell what technology level the oppenent is at, what type
- of government he's running, who he's at war with, etc.
- --
-
- Mike Bandy
- bandy@aplcomm.jhuapl.edu
- Johns Hopkins University / Applied Physics Lab
-