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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!microsoft!hexnut!iank
- From: iank@microsoft.com (Ian Kennedy)
- Subject: Re: Wing Commander Amiga
- Message-ID: <1992Dec29.231022.9577@microsoft.com>
- Date: 29 Dec 92 23:10:22 GMT
- Organization: Microsoft Corporation
- References: <Steven_Hurdle.00t9@amusers.UUCP> <37186@sophia.inria.fr> <1992Dec28.121719.25583@gn.ecn.purdue.edu>
- Lines: 19
-
- In article <1992Dec28.121719.25583@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
- >Not to pick nits here, but there is no such thing as proportional control in
- >a spacecraft. Either a maneuvering thruster is on, or it is off--strictly
- >a digital control system. Having analog support for Wing Commander might
- >make it like the PC version, but it would be wrong. Think of it this way:
- >"The Amiga version is more realistic than the PC version."
-
- Not to pick nits here, but WC is SCIENCE FICTION. Therefore
- "reality" is a moot point. Besides saying you cannot have
- a variable thrust maneuvering thruster is silly. The technology
- exists today so I assume it will exist in a time when Earth
- can lauch great big space faring starships.
-
- Besides, when ahev small spacecraft swooping through space like
- it was full of air ever been "realistic".
-
- Sheesh.
- --
- "Apple's attitude toward its ROM code is a little like that of a rich kid
- toward his inheritance. Not actually knowing how to create wealth himself,
- he guards what he has with hysterical fervor." - John Perry Barlow
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