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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!spool.mu.edu!news.nd.edu!mentor.cc.purdue.edu!noose.ecn.purdue.edu!gn.ecn.purdue.edu!sacke
- From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
- Subject: Re: Wing Commander Amiga
- Message-ID: <1992Dec28.121719.25583@gn.ecn.purdue.edu>
- Organization: Purdue University Engineering Computer Network
- References: <Steven_Hurdle.00t9@amusers.UUCP> <37186@sophia.inria.fr>
- Date: Mon, 28 Dec 92 12:17:19 GMT
- Lines: 22
-
- In article <37186@sophia.inria.fr> colas@opossum.inria.fr (Colas Nahaboo) writes:
- >In article <Steven_Hurdle.00t9@amusers.UUCP>, Steven_Hurdle@amusers.UUCP (Steven
- >3) I would like ALL the bells and whistles of the PC version (keyboard
- > shortcuts, analog joystick)
- >4) even on a digital joystick, they could make use of 2 buttons (or even 4,
- > just like FlashBack). now the use of only one button is a bit clumsy.
-
-
- Not to pick nits here, but there is no such thing as proportional control in
- a spacecraft. Either a maneuvering thruster is on, or it is off--strictly
- a digital control system. Having analog support for Wing Commander might
- make it like the PC version, but it would be wrong. Think of it this way:
- "The Amiga version is more realistic than the PC version."
-
- Now, having support for 2 button digital sticks (ala Flashback) would be
- quite nice.
-
- >Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
-
- Jeff Hannawq
-
-
-