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- Path: sparky!uunet!portal!cup.portal.com!Peteroo
- From: Peteroo@cup.portal.com (Peter Niel Olafson)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: darkseed
- Message-ID: <72470@cup.portal.com>
- Date: Sun, 27 Dec 92 10:30:12 PST
- Organization: The Portal System (TM)
- References: <1992Dec23.024016.922@monu6.cc.monash.edu.au>
- Lines: 5
-
- As you'll eventually sort out, the real world and dark side are intimately
- connected, and something left in one place on one side will be in that
- place's counterpart on the other side. Hence, a key -- an not a literal
- key, necessarily -- might be a good thing to leave in a spot where you're
- likely to be locked in at some later stage of the game ...
-