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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!wupost!uwm.edu!rpi!ghost.dsi.unimi.it!univ-lyon1.fr!chx400!josef!knecht
- From: knecht@avalon.physik.unizh.ch (knecht roland)
- Subject: Re: Wing Commander Amiga
- Message-ID: <1992Dec26.152221.25105@ifi.unizh.ch>
- Sender: news@ifi.unizh.ch (USENET News Admin)
- Nntp-Posting-Host: avalon
- Organization: University of Zurich, Department of Computer Science
- X-Newsreader: Tin 1.1 PL4
- References: <OAHVENLA.92Dec26140055@lk-hp-4.hut.fi>
- Distribution: inet
- Date: Sat, 26 Dec 1992 15:22:21 GMT
- Lines: 27
-
- oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
-
- (Skipped..)
-
- : Very simple. Compared to 320x200x4 (bitplanes), 640x400x4 is four times as
- : much data. Also, since you have to transfer 320 bytes instead of 160 in the
- : 64 msec (A3000 w/ de-interlacer) or 32 msec (A4000 with 31kHz modes) it takes
- : to draw one line to the screen, hires modes eat a lot of chipmem bandwidth.
- : In fact, on A3000 it would take all the chipmem bus (leaving processor access
- : only between lines and frames). So, using hires would mean that the program
- : would have much less time to transfer a lot more data, so the frame rate would
- : drop. Simple as that.
- : I'd take high frame rate over high resolution in animation any time. Of course,
- : if you could get both, it would be great, but...
- : --
-
- First: 320*200*4 would be ok, but I think sometimes it is just 320*200*2!!
- (Pilotes running to their ships..)
-
- Second: I saw well done hires-interlaced and HAM-laced presentations
- (animation and sound) on A3000. So it should have been possible to have
- better graphics in the briefing and bar-scenes. I don't talk about the
- missions themselves. They are ok and a lot of fun. I just think they
- wanted it on THREE disks instead of four. Unfortunately.
-
- Roland Knecht
-
-