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- Path: sparky!uunet!mcsun!julienas!sophia!opossum.inria.fr!colas
- From: colas@opossum.inria.fr (Colas Nahaboo)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Amiga
- Message-ID: <37115@sophia.inria.fr>
- Date: 24 Dec 92 08:37:13 GMT
- References: <1992Dec19.164259.24728@ifi.unizh.ch> <72171@cup.portal.com> <1992Dec24.062129.4084@newshub.ariel.yorku.ca>
- Sender: news@sophia.inria.fr
- Organization: Koala Project, Bull Research France
- Lines: 36
-
- In article <1992Dec24.062129.4084@newshub.ariel.yorku.ca>,
- cs902125@ariel.yorku.ca (SHUK C YIP) writes:
- > In article <72171@cup.portal.com> RayTrace@cup.portal.com (Ray William
- > Kulberda) writes:
- > >From what I've heard Wing Commander Amiga is just as fast as the IBM version
- > Certainly, 16 colors is a lot faster than 256 colors.
- > You will loose MUCH MUCH MUCH graphics detail than IBM version. Take a
- > look at WINGS COMMANDER demo before you invest any money.
-
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-
- PLEASE DON'T look at the wing commander demo, it is in no way related to the
- actual game.
- 1) the slideshow sequences are better on the demo than in the game (why ? maybe
- these are in 16 colors to fit on 3 disks, I heard at some time that it was
- planned to be on 4 disks. There may be 32 color for the combat objects,
- though.)
- 2) the gameplay is superb on an accelerated amiga, I dont think it is playable
- on a stock 68000 though. It is definitely playable on a 1200.
- 3) the dithering is heavy, but you forget it while actually playing.
-
- Try to have a look at the actual game. It would be a good idea for mindscape to
- release a new demo of WC based on the actual game... (e.g: 1st mission)
-
- I did, I bought it... but I have a 40Mhz 68030!!! This game is good, unlike the
- pathetic street fighterII conversion by the horrible US Gold...
-
- --
- Colas Nahaboo, colas@sa.inria.fr, Bull Research Koala proj. Wool, Gwm, KoalaBus
- Pho:(33) 93.65.77.70(.66 Fax), INRIA, B.P.93 - 06902 Sophia Antipolis, FRANCE.
-