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- Path: sparky!uunet!spool.mu.edu!olivea!pagesat!a2i!mike
- From: mike@rahul.net (Mike Smithwick)
- Newsgroups: comp.sys.amiga.advocacy
- Subject: Re: The 'Screens' debate:
- Message-ID: <BzuMKL.G29@rahul.net>
- Date: 26 Dec 92 04:17:08 GMT
- References: <jbickers.0lzu@templar.actrix.gen.nz> <1992Dec24.013559.22135@usl.edu> <1992Dec24.015546.22863@usl.edu>
- Sender: news@rahul.net (Usenet News)
- Organization: a2i network
- Lines: 118
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-
- In article <1992Dec24.015546.22863@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
- >As far as I can see, only real use for these 'screens' on Amigas
- >is to simultaneously display a resolution/colors combination radically
- >different from the WorkBench.
-
- Very effecient when the machine was limited to 16 colors in the pallette. Also
- permitting varying resolution displays conserved memory. Since the original
- A1000 was designed as a 256K machine ("who could ever use 512K??") that kind
- of clever resource management was a real necessity.
-
- >It is a nice thing to pull down the WorkBench, and see a largely differnt
- >resolutions/colors scheme, but I don't see how it is terribly
- >useful. To make a generality, Amigas really need this mostly in cases
- >where the 'standard' mode they are in is insufficient. Right?
-
- Having a different screen for each app is no different than having mulitple
- monitors. How many Mac users use say, the mono monitor for the finder, and
- a second, color, unit for applications. I know of several. With the Amiga, all
- of the monitors are in one box with the screens stacked on top.
-
- >If the WB was in a 16color, higher-res mode (say, an A3000), and you
- >wanted to display or use an art program that used 256 colors, you
- >could easily give it its own 'screen' to 'HAM-it-up' or what-not. Then
- >you could 'drag' down the screen and still access the WB.
-
- Exactly. And since the Amiga was designed with a artists eye up front such
- touches were decidedly important.
-
- >NOW: is this better than running a hires, 256-color WB *anyway* and then
- >running the art program, and *iconizing* the art program to get back to
- >the WB?
-
- In many respects, yes. Why waste precious memory on an 8 bit deep WB? Who
- needs 256 color icons?? 4 bit WBs handle most jobs quite nicely and fast,
- while 8 bitters are real performance dogs, just like my Mac IICI. If you want
- a super-WB, say 2000x600 while forced to 8 bits deep, you're wasting
- 1.2 mag of valuable CHIP RAM.
-
- >Or having it truly 'windowed' on the 256-color WB and simply
- >DRAG that windows it is in 'off' side of the screen into virtual-WB
- >space? It is still full-screen, and you can still see the WB (ala
- >'pulling' down a screen).
-
- THen it means dragging the app back to the center screen, if I remember
- where I put it, and thrumming my fingers while the WB rebuilds itself.
- Left-Amiga-M is much handier.
-
- >My friends, that is basically what all these people with Windows and
- >OS/2 do anyway. If I wanted to run art programs, and liked hi-color
- >desktops in Windows anyways (background, whatever), I'd run a
- >256-color driver. I could maximize/minimize the art program easy enough,
- >or 'flip' through apps to get to it.
-
- And wait for the workspace to rebuild itself each time, not to mention
- each app re-rendering itself if you have multiple programs running. That
- could get tiresome if you're running Pagemaker or some CAD package
- with a complicated rendering (since windows has no "Smart Refresh" mode).
-
- >And in OS/2 I could simply drag that
- >full-screen 'down' with the title bar...'down' or sideways, whatever - it
- >would just be a *window* that _happened_ to be the full-screen size.
- >
- >So while 'screens' are in fact pretty nice, they do not seem to be
- >the savior of Amigas like so many people on this group say they are.
- >
- >Well?
-
- I'm not sure that they have been regarded as the "savior" of the Amiga. Just
- one of the many little thoughtful design elements which make it feel
- like a much nicer machine than my Mac. It also implies that there was a
- certain amount of higher-mental activity applied when the specs were
- being drawn up.
-
- Multiple screens also serve to cut down on screen clutter. At any one time
- I may have literally 15 windows open on the Mac. If I want to discard a file
- I may have to move 3 or 4 windows just to get to the damned trashcan.(Drag
- ,wait, drag, wait, drag, "Oh there's the trashcan! Now where's the damned
- file I want to dump?", drag, wait, drag, wait, drag, "Oh, there it is!") The
- same goes for simply finding a folder I had opened, and each time I move
- or pop a window, the finder must rebuild itself wasting more time. With
- some apps running 3 or 4 windows open all of the time it can get to be
- real messy. (When running Premier, editng a large Quicktime clip, the main
- editing window can take 10 or 20 seconds to refresh as it spools the
- video off of the drive).
-
- SYS-7 has helped a little with some of their enhancements, but
- frequently I find myself trying to drag the finder screen down. ;-)
-
- And one other simple niceity is the way multiple screens eliminate
- color collisions, one of the biggest delemmas with colormapped systems.
- I've had my Mac screen screwed up frequently by
- poorly designed SW that would screw up the basic color set, and in many
- cases not resetting the colors back. (ResEdit is by far the worse offender)
- I like the fact that a WB will STAY
- the same set of colors and the App can use whatever colors it needs with
- no fear of interference. It's also very nice for the programmer. On the Mac
- the color manager is overly complicated and slow out of necessity to limit
- color problems, (and I still don't understand exactly what's going on.)
- But on the Amiga the programmer is operating in a completely independent
- space and doesn't have to know what the WB is doing.
-
-
- >--
- >Dan Stephenson das9674@usl.edu
- >"Yes Dan, I have heard of Ultima Underworld. From my point of view it
- > appears to be a rather large stick which you seem to be using to beat
- > everbody in this group with." -Mark Steyn, comp.sys.amiga.advocacy
-
- Mike
-
- P.S. Dan, I've seen Ultima Underworld, and I'm glad I don't have a PC
- otherwise a lot of time would get "wasted". ;-)
-
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- *** Mike Smithwick - mike@rahul.net
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