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- Newsgroups: comp.sys.amiga.advocacy
- Path: sparky!uunet!spool.mu.edu!darwin.sura.net!rouge!das9674
- From: das9674@usl.edu (Stephenson Daniel A)
- Subject: Re: Don't let the Amiga Die (Part II)!!!
- Message-ID: <1992Dec25.215547.26283@usl.edu>
- Sender: anon@usl.edu (Anonymous NNTP Posting)
- Organization: University of Southwestern Louisiana
- References: <1992Dec22.070341.10310@utstat.toronto.edu> <1992Dec22.155058.20344@sol.ctr.columbia.edu> <monster.05uh@mbear.apana.org.au>
- Date: Fri, 25 Dec 1992 21:55:47 GMT
- Lines: 16
-
- In article <monster.05uh@mbear.apana.org.au> monster@mbear.apana.org.au (Martin Ozolins) writes:
- >In article <1992Dec22.155058.20344@sol.ctr.columbia.edu> jerry@msi.com (Jerry Shekhel) writes:
- >>
- >> You're pretty much correct about that, but things are changing. For example,
- >> many DOS games now require 386SX and up (they use 32-bit code), and the
- >
- >I thought it was due to poor programming which needed a faster CPU to cover it up
-
- You guys are hopeless.
-
- >Martin Ozolins :Internet monster@mbear.apana.org.au
- --
- Dan Stephenson das9674@usl.edu
- "Yes Dan, I have heard of Ultima Underworld. From my point of view it
- appears to be a rather large stick which you seem to be using to beat
- everbody in this group with." -Mark Steyn, comp.sys.amiga.advocacy
-