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Text File  |  1992-12-25  |  1.3 KB  |  28 lines

  1. Newsgroups: comp.sys.amiga.advocacy
  2. Path: sparky!uunet!spool.mu.edu!darwin.sura.net!rouge!das9674
  3. From: das9674@usl.edu (Stephenson Daniel A)
  4. Subject: Re: Don't let the Amiga Die (Part II)!!!
  5. Message-ID: <1992Dec25.215547.26283@usl.edu>
  6. Sender: anon@usl.edu (Anonymous NNTP Posting)
  7. Organization: University of Southwestern Louisiana
  8. References: <1992Dec22.070341.10310@utstat.toronto.edu> <1992Dec22.155058.20344@sol.ctr.columbia.edu> <monster.05uh@mbear.apana.org.au>
  9. Date: Fri, 25 Dec 1992 21:55:47 GMT
  10. Lines: 16
  11.  
  12. In article <monster.05uh@mbear.apana.org.au> monster@mbear.apana.org.au (Martin Ozolins) writes:
  13. >In article <1992Dec22.155058.20344@sol.ctr.columbia.edu> jerry@msi.com (Jerry Shekhel) writes:
  14. >> 
  15. >> You're pretty much correct about that, but things are changing.  For example,
  16. >> many DOS games now require 386SX and up (they use 32-bit code), and the
  17. >
  18. >I thought it was due to poor programming which needed a faster CPU to cover it up
  19.  
  20. You guys are hopeless.
  21.  
  22. >Martin Ozolins :Internet monster@mbear.apana.org.au
  23. --
  24. Dan Stephenson                                         das9674@usl.edu  
  25. "Yes Dan, I have heard of Ultima Underworld.  From my point of view it
  26.  appears to be a rather large stick which you seem to be using to beat
  27.  everbody in this group with." -Mark Steyn, comp.sys.amiga.advocacy
  28.