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- Newsgroups: comp.sys.amiga.advocacy
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!ncr-sd!crash!uzun
- From: uzun@crash.cts.com (Roger Uzun)
- Subject: Re: UChess.lha Avail via ftp
- Organization: CTS Network Services (crash, ctsnet), El Cajon, CA
- Date: 23 Dec 92 09:10:48 GMT
- Message-ID: <uzun.725101848@crash.cts.com>
- References: <harry.03qb@elfuerte.fipnet.fi> <57932@dime.cs.umass.edu>
- Lines: 62
-
- In <57932@dime.cs.umass.edu> barrett@astro.cs.umass.edu (Daniel Barrett) writes:
-
- >In article <harry.03qb@elfuerte.fipnet.fi> harry@elfuerte.fipnet.fi (Harri P Pesonen) writes:
- >>Another way of saving memory is only store the best moves in each level.
- >>If every level has 25 moves then one level takes only 100 bytes of memory.
- >>So thinking 5 moves ahead takes only 2*5*100 bytes or 1000 bytes.
-
- > But there is no simple way to decide which are the 25 "best" moves.
- >Suppose you search 1 level deep and pick the 25 moves that look best. Maybe
- >when you search 2 levels deep, some of these 25 opening moves now look bad.
- >Maybe at 3 levels deep, some look good again!
-
- That is the BIG problem, in v1.01 I was trying to prune the movelist
- tree on a per move basis, marking certain moves as 'invalid', these
- were moves that were legal, but not rational. Suffice it to say
- there is no algorithmic way to do this. UChess 2.04 with 10M
- is nowhere NEAR as strong as I want it to be, but each board
- representation takes far more than 1 longword, and the problem
- is quickly computational, rather than memory bound.
- Things get better if you let the computer think on your time,
- and it can predict the best moves reasonably, but in working
- with a chess pgm for the past couple of months, I can say this
- is one problem that needs a LOT of memory, and a LOT of computer
- power, and a LOT of thought. Basically my A4000 with 12M is way
- underpowered for what I would like, and adding more RAM does
- not really help much, without getting a faster processor.
-
- UChess 2.04 does search capture and some threat moves to much
- deeper plys than the basic search, and it tries to evaluate
- the board reasonably, but to come up with an algorithmic way
- to assign positional points to each piece given an arbitrary
- board config is a BIG problem.
-
- Anyone who says you don't need an A4000 and 10M or more of
- FAST RAM to run a 1/2 decent chess pgm is kidding him/herself.
- Without devoting ManYears to the project, the above config
- is sort of a starting point, I am not the worlds greatest
- pgmr, and I do this chess thing in my spare time, but all in
- all one would like something about 10X faster with about
- 10X more memory than the above config, in order to easily
- write a chess pgm capable of challenging a Master.
-
- Programs like MChess Pro and The Chessmachine have man years
- of effort into them, and even they require quite a bit of
- mem and RISC or 486 processors to play near Master levels.
- Working in your spare time, in C, it is somewhat doubtful that
- you can match these pgms performance on a processor which
- is somewhat slower than the ones used by these pgms in tournament
- conditions. (RISC & 486/66's). All in all I hoped for much
- more from UChess than I was able to get, but it did teach
- me a lot about chess pgms and how they work, it has excellent
- 256 color HIRES graphics, and can beat any other Amiga based
- program I can find, including Sargon III, Checkmate, and
- ChessMaster 2100. It can also beat ChessMaster 3000 on
- a 486/25 with some regularity..so it is not totally lame,
- but it is hardly a match for the strongest PC chess pgms
- out there.
-
- -Roger
- --------------------------------------------------------------
- bix: ruzun
- NET: uzun@crash.cts.com
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