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- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!agate!spool.mu.edu!olivea!apple!equinox!aspen!jason
- From: jason@aspen.math.uh.edu (Jason Grimes)
- Newsgroups: comp.sys.amiga.advocacy
- Subject: Re: A4000 or NOT
- Message-ID: <5136@equinox.unr.edu>
- Date: 21 Dec 92 23:59:57 GMT
- References: <1992Dec10.180821.1496@ra.msstate.edu> <1g8m8lINN6t2@uwm.edu> <10280@cbmger.de.so.commodore.com> <1h0i71INNp3t@uwm.edu>
- Sender: news@equinox.unr.edu
- Reply-To: jason@aspen.math.uh.edu (Jason Grimes)
- Lines: 40
-
- In article <1h0i71INNp3t@uwm.edu>, bloc1469@ee.ee.uwm.edu (Gregory R
- Block) writes:
- |> In article <10280@cbmger.de.so.commodore.com>
- peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
- |> >I beg to differ. I learnt computing on some (wannabe) mainframes, but the
- |> >first micro I really used and loved was a PET. I had the chance to at least
- |> >try a bunch of others and also do real work on a few different ones, but
- |> >I always returned to my Commodore one with big relief. And that was long
- |> >before I joined the company.
- |>
- |> Wow, kiddies, wasn't that a fun story? Now, I know that one from
- |> somewhere... ;)
- |>
- |> Actually, I'm curious: Did the PET have graphics, or was it text
- |> only? I don't remember the PET. (I'm a youngin' though...) I just
- |> have vivid memories of being very young and staying up far too late
- |> playing Bard's Tale II. I finished BTII, but the habit of staying up
- |> far too late seems to have stuck in me. Guess that's why I'm such
- |> good EE material. ;)
- |>
- |> Greg
- |>
- |> --
- |> (: (: (: (: Have you overdosed on smileys today? Why NOT!?! :) :) :) :)
- |> (: "Commodore has never proven to me, to my satisfaction, that :)
- |> (: Marc Barrett is still alive." -Wubba :)
- |> (: (: (: (: (: (: (: (: (: (: (: (: () :) :) :) Wubba, the Dark Angel :)
-
- My first experience with a computer was with a CBM PET 4016 and compared to
- the other computers of the day ( TRS 80's and Apple II ) the PET was way cool.
- It had a 40 column screen with 16 KBytes of memory and a graphics character
- set. We programmed ( in basic ) most of the popular video games like
- Defender, Space Invaders, Centiped, and a couple of others. They didn`t
- look or play like the real things, but, it was fun anyways. All of the
- programs
- were saved to cassette tapes, which took about 10 min. to save and read. We
- also had a PET 4008, two PET 8032`s, and a Super PET. This was in 1979 to 1984
- I think.
-
- Jason
-