home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.graphics
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!usc!news.service.uci.edu!unogate!stgprao
- From: stgprao@st.unocal.COM (Richard Ottolini)
- Subject: Re: 3D Studio Movie Project
- Message-ID: <1992Dec21.154655.5971@unocal.com>
- Sender: news@unocal.com (Unocal USENET News)
- Organization: Unocal Corporation
- References: <1h3abvINNib7@aludra.usc.edu>
- Date: Mon, 21 Dec 1992 15:46:55 GMT
- Lines: 28
-
- In article <1h3abvINNib7@aludra.usc.edu> jfranzen@usc.edu (Jody Franzen) writes:
- >From: jfranzen@usc.edu (Jody Franzen)
- >Newsgroups: comp.graphics.anim
- >Subject: 3D Studio rel.2 Galaxy Creator
- >Expires:
- >References:
- >Sender:
- >Followup-To:
- >Distribution: world
- >Organization: University of Southern California, Los Angeles, CA
- >Keywords:
- >
- > Hello all. I'm working on a film project that has a scene were your
- >viewpoint flies towards and into a galaxy. I'm looking for any type of IPAS
- >routine or suggestions on how to create a VERY realistic looking galaxy that
- >is similiar to the Milky Way. Also, another scene has you flying into the
- >rings of Saturn with all it's composite particles of ice zipping by you.
- >I'd also like suggestions on how to accomplish that. And while I'm asking,
- >does anyone know of a way to convert from .3DS to SoftImage format on the SGI?
- >I'm aksing 'cause my lab has an Iris and all the final rendering will be done
- >on it. Thanks,
-
- A couple years ago Computer Graphics World described how the SX in the PBS
- special The Astronomers were made. Galaxies and clouds were render with bits
- of texture maps rather than each point traced.
-
- (For low budget SX, hire a famous astronomer, shine lights on his/her face
- while they stare upwards in awe, and play some high tech music :-)
-