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- Newsgroups: alt.horror.werewolves
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!udel!louie!snow-white.ee.udel.edu!sandler
- From: sandler@snow-white.ee.udel.edu (Sandman)
- Subject: Re: Role Playing, anyone?
- Message-ID: <1992Dec21.144117.23381@udel.edu>
- Sender: usenet@udel.edu (USENET News Service)
- Nntp-Posting-Host: snow-white.ee.udel.edu
- Organization: Lab Rats
- References: <1992Dec18.125140.2199@ccsvax.sfasu.edu>
- Date: Mon, 21 Dec 1992 14:41:17 GMT
- Lines: 24
-
- In article <1992Dec18.125140.2199@ccsvax.sfasu.edu> z_coolidgejs@ccsvax.sfasu.edu writes:
- >Well, I'll be out for the next four weeks or so for the Christmas holidays, so
- >I'll probably not be able to log on. I thus hate to pose any questions right
- >now, because I'll never get to see the answers. None-the-less, here's one.
- >
- >Does any of you out there role play? If so, what rule changes have you made in
- >the major RPGs (particularly AD&D) to accomodate werewolves? In general, I
- >find existing role-playing game ways of handling lycanthropy far too reliant on
- >the silver bullet/full moon routines. Not that I dislike the game
- >systems--just their way of lycanthropy. GURPS terms shapeshifters "weres."
- >The word "were" means, of course, "man," so the misnomer gets to me.
- >"Lycanthrope" is a little better as a word for shape shifters, but it really
- >means "wolf+man." "Were-creature" seems to be the best word choice I have
- >found.
-
- I have just started playing in a game of "WereWolf" (same people who make
- Vampire and Ars Magica) and it is, so far, really good.
-
- I always like morphotic creature for the generic (of course this does
- not require the creature to have a human form or be limited by
- set forms). I still think Werewolf is the way to go because most of
- the others are just playing off the WW legends and don't really
- exist (except dragons, but there are only very very few who are left
- these days)
-