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- Newsgroups: alt.games.video.classic
- Path: sparky!uunet!spool.mu.edu!umn.edu!lynx!polaris.unm.edu!schaker
- From: schaker@polaris.unm.edu (Stefan Yen Chakerian)
- Subject: Re: Gauntlet
- Message-ID: <+qgrf5j@lynx.unm.edu>
- Date: Tue, 22 Dec 92 21:29:13 GMT
- Organization: ...working on it
- References: <Bz2E6q.E37@news.dtc.hp.com> <92345.225041JPM121@psuvm.psu.edu> <1992Dec15.115405@cs.bham.ac.uk>
- Lines: 35
-
- rsh@cs.bham.ac.uk (Roger S Hoyle) posted:
- >John Meredith writes:
- >|> Anyone remember how to get into the Secret rooms?
- >That was Gauntlet II
-
- Some of the suspected ways are:
-
- don't eat any food
- don't take any treasure
- don't shoot friends
- don't shoot potions
- don't get hit
- don't use up invulnerability before exiting
- push blocks into exits or transporters
- teleport into the exit
-
- When you get a secret room, you lose all your keys, so if it's one of the
- rooms that requires unlocking a door, you best use it wisely. Grab the
- permanent potions (speed FIRST) as quickly as possible and go for the exit.
-
- If you make it, it will take your name, hash it (or something) and
- give you a secret code to which you can enter a drawing for something
- nifty (if you do it before Dec, 1988 or so).
-
- Incidently, the value of deaths cycle when they are shot. I don't
- remember the exact cycle, but it's something like: 1K,2K,1K,6K,1K,4K,1K,8K
- It also lasts between games, so when they're at 8K, don't shoot them ever.
-
- stef
-
- --
- _---_ Stefan Chakerian
- / o o \ schaker@triton.unm.edu, schaker@unmb.bitnet
- | \___/ |
- \_____/ Winners don't lose drugs.
-