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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!cs.utexas.edu!mercury.unt.edu!ponder.csci.unt.edu!jbw
- From: jbw@ponder.csci.unt.edu (WEST JASON BRUCE)
- Subject: Re: Good (and bad) of ticking[please read]
- Message-ID: <1992Dec31.102631.21834@mercury.unt.edu>
- Sender: usenet@mercury.unt.edu (UNT USENet Adminstrator)
- Organization: University of North Texas, Denton
- References: <1992Dec29.165407.45953@kuhub.cc.ukans.edu> <C01tK4.7DA@news.cso.uiuc.edu> <1992Dec29.211940.45965@kuhub.cc.ukans.edu>
- Date: Thu, 31 Dec 1992 10:26:31 GMT
- Lines: 20
-
- In article <1992Dec29.211940.45965@kuhub.cc.ukans.edu> lerner@kuhub.cc.ukans.edu writes:
- >In article <C01tK4.7DA@news.cso.uiuc.edu>, el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
- >> epasls@kuhub.cc.ukans.edu writes:
- >>
- >> The only uncounterable tick is Dhalsim's noogie of death in Classic. All
- >> else are reversible.
- >
- >I thought you could magic-throw forever.
-
- Also Guile's jab to death - and many many more ;) But that was Classic.
-
- >
- >
- >> --
- >> Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- >> If you have nothing good to say, sit down, shut up, and post to USENET.
- >
- >-Michael Lerner
-
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-