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- Xref: sparky alt.games.lynx:1363 rec.games.video:25817
- Path: sparky!uunet!usc!chaph.usc.edu!aludra.usc.edu!not-for-mail
- From: rjung@aludra.usc.edu (Robert A. Jung)
- Newsgroups: alt.games.lynx,rec.games.video
- Subject: Lynx reviews! DIRTY LARRY, DRACULA, JOUST!
- Date: 23 Dec 1992 17:35:09 -0800
- Organization: Southern California Lynx Enthusiasts
- Lines: 250
- Message-ID: <1hb44dINN6v9@aludra.usc.edu>
- NNTP-Posting-Host: aludra.usc.edu
-
- Now waitaminute, I'm sitting there reviewing TWO Lynx games and ANOTHER one
- comes in? Not that I'm complaining, but you do wish Atari would get them out
- a little earlier before Christmas...
-
- ==============================================================================
- DIRTY LARRY: RENEGADE COP
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? Yes
-
-
- OVERVIEW:
- The story sounds familiar, almost like it came from a movie: Detective
- Larry has just gotten chewed out by the chief, then sent off to bring in Mr.
- Snuff, first lieutenant to the city's kingpin of crime. The big man doesn't
- like this, though, and sends his legions of psychopaths and gang members to
- stop the cop. Larry's got a simple answer to crime scum -- he wields his .45
- and blows it away. But can even "Dirty" Larry survive long enough to deal with
- Mr. Big once and for all?
-
- That's Larry, not Harry, but you get the idea. DIRTY LARRY: RENEGADE COP
- puts you in the shoes of a hard-boiled gumshoe who walks, jumps, and ducks
- through seven side-scrolling stages, fighting everyone in sight. Larry's fists
- are always available, but he's equally proficient with handguns, rifles, and
- grenades. You have one life to live, and once you lose it, the game ends. For
- your sake, Larry can take a number of hits, and icons found along the way will
- restore some of his health.
-
-
- GAMEPLAY:
- There's a difference between game pace and game speed. Someone at Atari
- got the two confused, and decided to make DIRTY LARRY a high-speed title, a
- move that effectively ruins the game balance. The computerized criminals
- attack far too quickly, and Larry has no effective way to protect himself or
- dodge attacks. His only recourse, therefore, is to shoot the criminals before
- they come close, meaning that Larry's fine as long as he has ammunition. Once
- he's out, he gets trounced.
-
- Larry himself is also too fast; a typical player can fly through a scene
- in three minutes or less. The game has only seven levels, and the criminals,
- extra ammo, and health icons all appear in a fixed order. Combine all of these
- factors, and this card soon becomes a test in how well the player can memorize
- appearances and conserve bullets. A savvy player can finish this title without
- too much effort, but that same player would not care for the game's too-short
- duration.
-
-
- GRAPHICS/SOUND:
- Weak as the game is, the graphics in DIRTY LARRY are no slouch, and put
- some other titles to shame. The sprite animation is only average, but the
- graphics feature incredible use of color and detail: shadows in the alleys,
- lights rushing by in the subway, torn wallpaper, and lots more. A few animated
- intermissions advance the plot as well. Sound effects, though, are not half as
- impressive. The title theme is above average, but actual game sounds consist
- mostly of gunfire, assorted thuds, and a few miscellaneous effects. On the
- other hand, there's a nice use of stereo throughout.
-
-
- SUMMARY:
- Conceptually, DIRTY LARRY had the ingredients to be a easy, no-nonsense
- action title. Unfortunately, the game balance got thrown out of sync, and the
- final result lies in video limbo: young players will be turned off by the
- difficulty of the game, and experienced gamers will finish it too quickly.
-
-
- GAMEPLAY: 5.5
- GRAPHICS: 8.5
- SOUND: 5.5
- OVERALL: 5.5
-
- Rating values 10 - 8 Great! This game can't get much better.
- 7 - 5 Good. Average game, could be improved.
- 4 - 2 Poor. For devotees only.
- 1 Ick. Shoot it.
-
- ==============================================================================
- DRACULA THE UNDEAD
- 1 player, horizontal game
- Atari Corp., for the Atari Lynx
- $34.95
- Stereo? No
-
-
- OVERVIEW:
- If Bram Stoker were alive today, would he have written "Dracula" as an
- interactive novel? Atari thinks so, and their reinterpretation of the horror
- classic is DRACULA THE UNDEAD, a gothic adventure for the Lynx. You play the
- part of Jonathan Harker, who is visiting Count Dracula to conduct real estate
- business. As the story begins, Jonathan has awakened from an overnight sleep
- at Dracula's castle, ready to work. However, the Count has affairs to attend
- to, and will be gone until the evening. With a day of waiting and no Lynx to
- spend the time, Jonathan decides to explore Dracula's quaint home. In your
- travels, you will discover many unusual secrets; your goal is to escape with
- evidence proving that Dracula is a danger to mortal men and possibly destroy
- the Count himself. Of course, Castle Dracula is filled with danger, not the
- least of which is its tall, imposing owner...
-
-
- GAMEPLAY:
- As the plot summary attests, DRACULA THE UNDEAD is not your ordinary video
- game. If nothing else, its gets credit for diverting from the usual sword-and-
- sorcery fantasy scenario. Game control is similar to the method in computer
- adventures such as KING'S QUEST and THE ADVENTURES OF MONKEY ISLAND: each room
- is a graphic image, and you use the joypad to move Jonathan around and explore
- it. Complex actions are done by choosing verbs and nouns from a scrolling
- window to form commands like "examine drawers", "open door", or "use lamp with
- tinderbox". Room features that you can interact with are indicated by having
- its name appear on-screen when you pass by it. You can also talk to people by
- selecting your dialogue from a number of sentences.
-
- The actual adventure is a fairly challenging affair, though a little bit
- linear. Many times, there are several possible goals, but usually only one
- will lead to progress which advances the plot. Puzzles are not easily solved,
- and often nothing can be done without a certain item that you haven't found
- yet. Hints are few, coming from Jonathan's musings and an occasional
- narrative from Bram Stoker, and red herrings abound. It is also possible to
- finish the game without winning it, since Jonathan must make enough notes to
- build a convincing case against Dracula. The game assumes a little knowledge
- of vampire lore, but nothing too complex, while dialogue and descriptions are
- brief but appropriate.
-
- There are only two weak points with DRACULA THE UNDEAD, the first being
- the control scheme. Each room is shown from a single viewpoint, with the LCD
- screen being one of the walls, so some features are unseen, either because
- they're off-camera or part of the screen "wall". Since their names appear when
- Jonathan approaches them, it's only a minor nit, and enforces the need to
- explore rooms thoroughly. The greater flaw is the lack of a save-game feature.
- You must finish this game in one sitting; the game disables the automatic
- shut-off feature of the Lynx, but if you haven't finished this title already,
- it's best to play with an AC adaptor.
-
-
- GRAPHICS/SOUND:
- DRACULA THE UNDEAD is drawn in shades of brown and tan, using impressive
- "brownscaled" images that look almost like digitized aged photographs. Most of
- the animation comes from Jonathan walking around, with a little gratuitous
- scaling as he moves towards and away from the player. The game is sprinkled
- with animated scenes, such as the conversations with other characters, and
- Bram Stoker flipping pages while reading the latest plot twist.
-
- Sound effects are a respectable mix of machine-generated and digitized
- effects, such as creaking doors and the howl of wolves, but they are few and
- far between. Instead, the game's most consistent sound is a moody background
- tune that plays continuously. It can be disabled with the Option 2 button if
- it proves wearisome, however.
-
-
- SUMMARY:
- DRACULA THE UNDEAD offers traditional adventuring fare with an unusual
- premise, with enough challenge and appeal to satisfy most adventurers. The
- inability to save a game in progress hurts, but dedicated players who are
- willing to live with this flaw are encouraged to give the Count a visit.
-
-
- GAMEPLAY: 7.5
- GRAPHICS: 9
- SOUND: 6
- OVERALL: 7.5
-
- Rating values 10 - 8 Great! This game can't get much better.
- 7 - 5 Good. Average game, could be improved.
- 4 - 2 Poor. For devotees only.
- 1 Ick. Shoot it.
-
- ==============================================================================
- JOUST
- 1-2 players, horizontal game
- Shadowsoft, for the Atari Lynx
- $39.95
- Stereo? No
-
-
- OVERVIEW:
- It's arguable who made the best video games in the early days of arcade
- gaming, but one firm commanded awe from all players: Williams. Their early
- games had simple rules, lots of strategy, and a take-no-prisoners challenge
- that only the best could master. JOUST for the Lynx is a version of the
- Williams classic title. The player rides a flying ostrich, engaging in combat
- against enemy riders. Two riders joust by colliding, and the winner is the one
- whose lance is higher. The arena is a cavern of platforms, which can be walked
- on or flown around.
-
- A few extra wrinkles make the game more interesting. Defeated enemies turn
- into eggs, which hatch into more aggressive fliers if they're not retrieved in
- time. Later levels introduce the lava troll who snatches riders overhead, a
- nearly-indestructible pterodactyl, and vanishing platforms. Two players can
- play together with the ComLynx cable, working cooperatively or competitively.
- Some stages have special bonuses, such as extra points for not losing a life,
- or for unseating your partner first. You start with three riders, with extras
- at regular intervals, and once they're gone, the game ends.
-
-
- GAMEPLAY:
- This title is from Shadowsoft, the same folks who gave us their incredible
- Lynx version of ROBOTRON: 2084 a year ago. I don't need to say much -- if you
- liked JOUST in the arcade, you'll love the Lynx version! It's a perfect,
- flawless translation that loses absolutely none of the original's depth and
- excitement. What starts off as a simple exercise in dismounting opponents soon
- becomes organized chaos. Your character is soon assaulted by riders on all
- sides, with more aggressive enemies hatched and on the way, and a pterodactyl
- ready to assault you for taking too long.
-
- This conversion also has a few extra features. There are ten difficulty
- levels, where more aggressive enemies appear sooner and hatch quicker at the
- harder settings. With two players, you can also play in "gladiator mode",
- where you configure the arena, then try to destroy your opponent completely.
- Throw in a high score table to track the top five players, and you've got a
- "must buy" Lynx game for action/arcade fans.
-
-
- GRAPHICS/SOUND:
- The sights and sounds of JOUST are just as faithful to the source. The
- Lynx screen resolution causes a slight loss of detail, but nothing to get
- upset over. The sprites are small but easily recognizable, with animation,
- color, and visuals copied exactly in every detail. Similarly, almost all of
- the sounds have been digitized or duplicated exactly. I only noticed one sound
- effect from the original that has not been copied, but other than that, it's
- all here.
-
-
- SUMMARY:
- JOUST is another unbelievably excellent product from Shadowsoft. Players
- who never played the arcade title will be captivated by its simple rules, deep
- strategy, and fast action, while the legions of arcade JOUST fans will be in
- video-gaming heaven!
-
-
- GAMEPLAY: 10
- GRAPHICS: 9.5
- SOUND: 9.5
- OVERALL: 10
-
- Rating values 10 - 8 Great! This game can't get much better.
- 7 - 5 Good. Average game, could be improved.
- 4 - 2 Poor. For devotees only.
- 1 Ick. Shoot it.
-
- ==============================================================================
-
- Okay, my Christmas is made...
-
- --R.J.
- B-)
-
- //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- Send whatevers to rjung@usc.edu | If it has pixels, I'm for it.
- --------------------------------------+------------------------------Lynx up!
- "You weren't chosen because you are the best pilot in the Air Force. You were
- chosen because you are the class clown and frankly, you're expendable."
-