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- Newsgroups: alt.games.gb
- Path: sparky!uunet!nwnexus!ninja
- From: ninja@halcyon.com (Jonathan Roy)
- Subject: Re: Serious Bug fix....
- Message-ID: <1992Dec24.165319.7476@nwnexus.WA.COM>
- Sender: sso@nwnexus.WA.COM (System Security Officer)
- Organization: The 23:00 News and Mail Service
- References: <1992Dec23.090520.17470@hemlock.cray.com> <1992Dec23.172334.19507@nwnexus.WA.COM> <15225.2b392069@ohstpy.mps.ohio-state.edu>
- Date: Thu, 24 Dec 1992 16:53:19 GMT
- Lines: 31
-
- - My stuff is done on the server, and only one command needs to be
- - sent, instead of 200. It is, in fact, the most efficient way to do
- - it.
-
- Yes, I'm aware of that, but how much stuff should go in the server?
- Should all of gbII go in there? It's more efficient in that there's
- only one copy of it needed, and all the players don't use up 200-400K
- of space to run it...
-
- Seeker's code allows multiple builds at once, but I don't use it. Even
- if I build 200 pods very fast, and even if "load p cf" worked, it's
- still be a pain to order them to seperate destinations. I'd either
- need
- to use a client for loop, if they were sequentially numbered, order do
- it by hand. When I do:
-
- repeat 50 /bup 1,1 5 /Ando
- repeat 50 /bup 1,1 4 /Spic
- repeat 50 /bup 1,1 6 /Herm
-
- It does it all for me... And it's just not that slow. :) Oh well.
- Everyone has their own ideas, and that's what makes games like this so
- fun to play. :D It's better to debug what exists, however, than to
- keep adding new code.
-
-
- --
- F F Jonathan Roy, of the Free Access Foundation Email: ninja@halcyon.com
- A Mail faf@halcyon.com for information, or FTP to halcyon.com: /pub/faf/
- F F Valheru, of the Galactic Bloodshed Development Team GEnie: J.ROY18
- "Everything that has transpired has done so according to my design." - _RotJ_
-