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- Path: sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!ohstpy!vancleef
- From: vancleef@ohstpy.mps.ohio-state.edu
- Newsgroups: alt.games.gb
- Subject: Re: Serious Bug fix....
- Message-ID: <15225.2b392069@ohstpy.mps.ohio-state.edu>
- Date: 24 Dec 92 02:28:57 EST
- References: <15215.2b37e39a@ohstpy.mps.ohio-state.edu> <1992Dec23.090129.17213@hemlock.cray.com> <1992Dec23.090520.17470@hemlock.cray.com> <1992Dec23.172334.19507@nwnexus.WA.COM>
- Organization: The Ohio State University, Department of Physics
- Lines: 20
-
- In article <1992Dec23.172334.19507@nwnexus.WA.COM>, ninja@halcyon.com (Jonathan Roy) writes:
- > - P.S. - Now...if someone could just get around to modifying the build
- > - command to handle something like 'build 200 p 0,0' !!
- >
- > You mean,
- >
- > repeat 200 bui
- > Well, think about what it is you are actually doing. When you tell your
- client to repeat the command 200 times, 200 packets are sent over the
- network, and this bogs down the server. My stuff is done on the server,
- and only one command needs to be sent, instead of 200. It is, in fact,
- the most efficient way to do it.
-
- -Garrett
-
- > --
- > F F Jonathan Roy, of the Free Access Foundation Email: ninja@halcyon.com
- > A Mail faf@halcyon.com for information, or FTP to halcyon.com: /pub/faf/
- > F F Valheru, of the Galactic Bloodshed Development Team GEnie: J.ROY18
- > "Everything that has transpired has done so according to my design." - _RotJ_
-