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- Path: sparky!uunet!spool.mu.edu!uwm.edu!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!hlab
- From: portal!cup.portal.com!Tagi@uunet.UU.NET
- Subject: Re: PHIL: VR and RL: Beginning a Philosophical Consortium
- Message-ID: <1992Dec18.202541.17576@u.washington.edu>
- Originator: hlab@stein.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Date: Thu, 17 Dec 1992 01:03:44 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 216
-
-
- 9212.16 e.v.
-
- John Costella (quoting and answering me) writes:
-
- > *** Taking the literal definition of terms (NOT the specialized ones), ***
- >
- > A) What makes a computer world 'virtual'?
-
- It's not real.
-
- > B) What makes the world of our everyday noncomputerworld life 'real'?
-
- It's not virtual. ;)
-
-
- Response:
-
- Defining them with respect to one another without additional information
- is not very helpful. Your responses imply exactly what is being
- challenged by the context of the questions. Unless you offer something
- in defense of your position all it looks like is dogmatic attachment.
-
-
- John:
-
- > C) Are there some ways in which computer worlds are 'real'?
-
- Nope. Mathematicians fall into this trap all the time. There is ONE
- real world, full stop. You can have theoretical / virtual worlds
- if you like, but they are created with equipment made *from* atoms
- and the physics of Real Reality.
-
-
- Response:
-
- Fascinating. You have apparently resolved the philosophical dilemma
- with which countless ancient geniuses have struggled. Please elaborate
- on your methods to determine what for you seems to be certain knowledge.
-
-
-
- John:
-
- > D) Are there some ways in which noncomputer worlds are 'virtual'?
-
- Er .. yes, my opinion is that various technologies, not just computers,
- can be used to make virtual worlds, to various extents. But none of the
- real world is virtual.
-
- > E) Where do the virtual and real meet? How do they do so?
-
- At the interface device. :) The gadgets send signals into our senses
- that simulate the physical characteristics of the virtual world.
-
-
- Response:
-
- Exactly where does the 'virtual' leave off and the 'real' begin? How
- can you distinguish between the two? How do the two influence one
- another if they meet? If they don't meet, what is between them?
-
- You'll note that I think this entire dilemma is the same as what
- has been called the 'mind-body problem' for centuries.
-
-
- John:
-
- > F) What is the value of assigning rigid definitions and labels to
- > either computer or noncomputer worlds? How do we benefit from them?
-
- So I can tell you if I mean something happening in the real
- universe or in a computer simulation. Physicists call their
- virtual worlds `models'. So what. Whatever word is easiest.
- As long as the theoreticians never start to think that their
- theories *are* the real world. There is one, objective, physical
- universe out there: I want to give it a label.
-
-
- Response:
-
- I agree that labels are good for communications.
-
- What are the problems with confusing the two ('real' and 'virtual')?
- Might there be any benefits from such a confusion?
-
- Please provide your evidence or reference for your assertion that
- 'there is one, objective, physical universe out there'. If you
- cannot offer evidence, then why do you assume this? Please be aware
- that the fanaticism of your words reminds me very strongly of the
- dogmatic theist who tells me 'there is one and only one God (often
- Jehovah or Jesus Christ)'. All I do in such cases is say: 'Proof?'
-
-
-
- John:
-
- > Obviously this really involves the formulation of some concepts of
- > 'virtual' and 'real' which transcend the simple realm of modern
- > 'VR' headsets and gloves. It extends into the realm of MUDs and
- > applies to philosophical concepts as broad in range as Psychology,
- > Mysticism and Philosophy, East and West.
-
- Crap. Look, I, for one, am pretty tired of this hippie / moonie /
- greenie bullshit. [Flames to NUL: ...:] Please don't attach my name
- to such threads.
-
-
- Response:
-
- I've never heard of 'hippie/moonie/greenie bullshit' and really don't
- understand your comments here. I only attached your name because
- you commented about the 'real world', as I remember. I figured you
- would be a good person to include since you seem to represent some
- sort of authority (even if just yourself). Don't post here and you
- don't have to worry about your words being used in my posts. ;>
-
-
- John:
-
- [some omitted]
-
- Physicists know exactly what is the real world and what is not.
- Sure, there are plenty of things we don't understand exactly. There
- may be all sorts of weird new particles, dimensions, or whatever
- else you like out there, that we don't know about. But if they're
- there, they're part of the real world too.
-
-
- Response:
-
- There seems to be a bit of controversy on this subject of the 'real',
- I'm afraid. As I said, people have been arguing about it for many many
- years. Even 'physicists' (names?) differ regarding the exact nature
- of reality and how this relates to the material realm in which they
- work. Perhaps you can help me here by citing some sources?
-
-
- John:
-
- If you're on the acid, then you can believe whatever you like;
- good luck to you. It won't change anything. There is no `blurry
- line' between the real world and virtual ones, despite how many
- gee-whiz-golly-gosh books on quantum mechanics by Paul Davies
- you may read.
-
-
-
- Response:
-
- I'm glad to hear you say this. No, I'm not 'on the acid'. Nor am I
- reading any 'golly-gee-whiz' books on quantum mechanics (I gave that
- up a while back ;>). I am interested in hearing people like you tell
- me PRECISELY where the 'real world' ends and the 'virtual world'
- begins. If you cannot, then please stop making such claims.
-
-
-
- John:
-
- Of course, our *senses* may perhaps, one day, be completely fooled
- into thinking we're in the real world when we're not. So we're
- imperfect beasts. But you cannot simulate the *whole* universe
- using material from that same universe ... Shannon will tell you
- why. So sufficiently intelligent / capable beings can ALWAYS tell
- the difference between the real and virtual. One day we might not
- be sufficiently intelligent or capable. Oh well, that's life.
-
-
- Response:
-
- Good. I'm glad that you refer me to someone who can explain more
- about what you are saying. I'm not interested in simulating the
- whole universe, however. I'm wondering exactly how we can determine
- what is reality and what is virtuality. You seem to know very much
- about this, so I ask you to explain it for me. If you can't, perhaps
- you can get 'Shannon' to do it.
-
-
-
- John:
-
- > I don't expect that anyone will have 'the' answer, but some speculation
- > and/or train-of-thought responses would be welcomed. Thanks.
-
- Yes, the answer is above. Sorry Thyagi, I think `angel on the head of
- a pin' type arguments like the (old) one you raise are the sorts of
- thing responsible for giving Philosophy such a bad name.
-
- ..But please allow those of us without too many
- hallucinogens flowing through our veins to have a word for
- distinguishing the real world from Fantasyland: that's all we ask.
-
-
- Response:
-
- Interesting that the 'angels on the head...' always come up when I
- begin to challenge people's dogmatic assumptions. I'm listening to
- you, and I heard your argument, but I didn't hear anything
- convincing in it, except perhaps that you believe it very strongly.
-
- Not all of us who question consensus reality are in nonordinary,
- chemically-induced states of awareness, John. In fact, some of
- us just like to point out where our knowledge is and isn't. I hope
- you can show me some more persuasive material than the post you've
- made so far. Thanks.
-
-
- Thyagi
- ---------------------------------
- "At its root all language has the character of metaphor,
- because no matter what it intends to be about
- it remains language, and remains absolutely unlike
- whatever it is about."
-
- James P. Carse, _Finite and Infinite Games_
-