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- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!hlab
- From: tolman@asylum.cs.utah.edu (Kenneth Tolman)
- Subject: Re: INFO?: SURVEY on Virtual Reality
- Message-ID: <1992Dec18.165739.8258@u.washington.edu>
- Originator: hlab@stein.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Utah, CompSci Dept
- References: <1992Dec14.014602.6749@u.washington.edu>
- Date: Wed, 16 Dec 1992 04:16:56 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 71
-
-
- >1. Which industry do you think will first integrate VR into regular
- > day to day public use?
-
- > Entertainment
-
- Definitely, already this could be considered to be "regular day to day use"
- of VR.
-
- > Education
-
- not quite, COMPUTERS are barely being used effectively, and it is doubtful
- VR will substantially change the situation for years until computer programs
- can handle "comprehension" of the vagueries of human response
-
- > General Business
-
- Not for a long time, until the systems are very highly sophisticated. Big
- business does not even use color displays effectively.
-
- >2. To you personally, which industry has the most exciting potential
- > application for VR?
-
- Exciting? Entertainment, for me. Medical VR is neat-o, but isn't essential.
- Entertainment VR is absolutely key for the future of entertainment.
-
- >3. Do you as a computer software developer/user have concerns regarding
- > the social impact that VR will have on the public? (yes/no)
-
- Sure, if you didn't you would be totally blind. The social effects may be
- slow to manifest, but they will be stronger than perhaps any previous
- new technology. The written word and reading education put the power of
- thought into the masses, VR will put the power of experience into the masses.
- Virtual experiences may change the notion of war and other social endeavors.
- >
- >4. Do you fell that VR will create an "information gap" between
- > the various social and economic classes? (yes/no)
-
- There already is a huge information gap between the rich and the poor, it
- will surely become worse.
-
- >5. Do corporations and developers have a social responsiblility
- > in bringing Vr to the public domain? (yes/no)
-
- No. VR is a luxury item, and it shouldn't be given away or no one will do
- anything anymore. What if liquor were free? Not a good situation!
-
- >6. Who should be responsible for monitoring the accuracy of information
- > presented in a VR application?
-
- > Government
- > audience or user
- > creator/author
- > industry
-
- All of the above. The media is internally checked and checked from the
- outside, VR better be as good at least!
-
- >7. Do you feel that experiencing VR will enhance or detract from the
- > learning process of small children? (enhance/detract)
-
- Considering how weakly we use computers in education, it is probably a
- long time before VR is effectively used as an education tool. How many
- classes today are taught on a computer? What is the quality of programs
- for home education? Until recently, the quality of educational packages
- was pretty poor (I know teachers very well who actively search for material
- and they are always dissapointed). Until education becomes a more economical
- enterprise to market to it will be a zero game with nothing happening. Who
- is going to market educational material for a select few consumers? When
- VR becomes big, it will be like nintendo. How many educational packages
- are available for the SNES?
-