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- From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
- Newsgroups: sci.virtual-worlds
- Subject: Re: INDUSTRY: FLASH! "VPL is dead, long live VPL . . ."
- Message-ID: <1992Dec13.030405.14242@u.washington.edu>
- Date: 12 Dec 92 23:47:51 GMT
- Article-I.D.: u.1992Dec13.030405.14242
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 36
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
- In <9212100947.AA29427@ghost.dsi.unimi.it>, on Dec 9, you wrote:
-
- > From: marca@ncsa.uiuc.edu (Marc Andreessen)
- > Subject: Re: INDUSTRY: FLASH! "VPL is dead, long live VPL . . ."
- > Date: Tue, 8 Dec 1992 05:42:38 GMT
- > Organization: Nat'l Center for Supercomputing Applications
- >
- >
- > So what's the focus of VR? Creating virtual worlds or sealing off the
- > real world? Up until now the focus has been the latter. Why?
- > Because playing with gloves and goggles is much more fun, and a hell
- > of a lot easier, than dealing with boring, stuffy things like
- > databases, information representation, and physical and scientific
- > simulations. Is this good? I think not.
-
- I don't agree.
- Using a GUI is a lot easier than dealing bith boring, stuffy things like
- punch-cards or command line interfaces.
- VR Interfaces are direct manipulation taken to the extreme. Why not implement
- boring databases, info representation or simulations in a virtual environment
- and make them easier, funnier, more productive?
-
- I agree when talking about what the press and media have made to this
- technology, but I've liked Lanier...
-
- Diego
-
-
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