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- From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
- Newsgroups: sci.virtual-worlds
- Subject: Re: PHIL: VR and RL: Beginning a Philosophical Consortium
- Message-ID: <1992Dec13.030347.14125@u.washington.edu>
- Date: 12 Dec 92 23:27:57 GMT
- Article-I.D.: u.1992Dec13.030347.14125
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 64
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
- In <9212100951.AA29709@ghost.dsi.unimi.it>, on Dec 9, you wrote:
-
- > From: portal!cup.portal.com!Tagi@uunet.UU.NET
- > Subject: PHIL: VR and RL: Beginning a Philosophical Consortium
- > Date: Tue, 8 Dec 92 12:03:14 PST
- >
- >
- > I wish to ask some questions that I've been thinking about for quite
- > some time. I have speculation of my own to compare and invite discussion
- > on the following:
-
-
- > A) What makes a computer world 'virtual'?
-
- The fact that is computer generated. I DO consider an artificial reality
- a word processor or any GUI...
-
- > B) What makes the world of our everyday noncomputerworld life 'real'?
-
- The fact that we have made a social agreement that it IS the real one.
- I'm no more so sure it is...
-
- > C) Are there some ways in which computer worlds are 'real'?
-
- I don't think the word "real" can have any meaning now... maybe we should
- all agree that it means a common agreement
-
- > D) Are there some ways in which noncomputer worlds are 'virtual'?
-
- Have you ever cried for a movie? Have you ever read a book? Have you ever
- made a phone call?
-
- > E) Where do the virtual and real meet? How do they do so?
-
- > F) What is the value of assigning rigid definitions and labels to
- > either computer or noncomputer worlds? How do we benefit from them?
-
- Null, nothing
-
- > G) What is the problem with assigning such rigid definitions?
-
- That they are RIGID!
-
-
- Disclaimer: maybe I had not to answer... I'm tired tonite!
-
- > Obviously this really involves the formulation of some concepts of
- > 'virtual' and 'real' which transcend the simple realm of modern
- > 'VR' headsets and gloves. It extends into the realm of MUDs and
- > applies to philosophical concepts as broad in range as Psychology,
- > Mysticism and Philosophy, East and West.
-
- I'd add at least art and semiotic (sp?)...
-
- Diego
-
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