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- Newsgroups: sci.math
- Path: sparky!uunet!munnari.oz.au!sol.deakin.OZ.AU!news.cs.uow.edu.au!seagoon.newcastle.edu.au!scorch!jimgar
- From: jimgar@scorch.apana.org.au (Jim Garner)
- Subject: Re: Master Mind:A question.
- Organization: Craggenmoore public Unix system , Newcastle , Oz
- Date: Sun, 13 Dec 1992 22:15:51 GMT
- Message-ID: <1992Dec13.221551.12761@scorch.apana.org.au>
- References: <1992Dec5.180849.15981@dartvax.dartmouth.edu>
- Keywords: Master Mind Game
- Lines: 17
-
- evant@coos.dartmouth.edu (Evan E. Thomas) writes:
-
- |My question regards the game "MasterMind" where 4 pegs are chosen (from an
- [deletions]
- |You would be told that 1 color is exactly right and that two others are in
- |the solution. You have exactly 10 guesses to find the solution. Is there
- |an algorithm that will insure victory?
-
- There is an optimal strategy that has been published. It is very long
- and divided into cases, so I wouldn't call it an algorithm. But it
- certainly can be done in less than 10 guesses every time. All I
- remember is that your first guess should contain 2 colours only, 2
- pegs of each.
-
- --
- Jim Garner - jimgar@scorch.apana.org.au
-
-