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- From: tmh@keks.first.gmd.de (Thomas Hoberg)
- Newsgroups: comp.windows.x.i386unix
- Subject: Re: 32K or 16M colours?
- Message-ID: <TMH.92Dec20235423@keks.first.gmd.de>
- Date: 20 Dec 92 22:54:23 GMT
- References: <linda.724803368@minnie> <1992Dec20.000426.21774@cbnewsj.cb.att.com>
- Sender: news@bigfoot.first.gmd.de
- Organization: GMD-FIRST, Berlin
- Lines: 78
- In-reply-to: dwex@cbnewsj.cb.att.com's message of 20 Dec 92 00:04:26 GMT
-
- In article <1992Dec20.000426.21774@cbnewsj.cb.att.com> dwex@cbnewsj.cb.att.com (david.e.wexelblat) writes:
- In article <linda.724803368@minnie> linda@cs.su.oz.au (Linda Distributed Language) writes:
- > Is anybody working on X servers for cards which display 32K or 16M colours,
- > like the 2theMax et4000 based card and other extended et4000 cards?
- > (the 2theMax will do up to 1280x1024x16, 1024x768x256, 800x600x32K)
- [...]
- Here's what I know about it:
-
- 1) The cfb code with X11R5 was only tested at 8 bits, and is
- known to need work to make it work with other depths.
- I don't know what X11R5 was tested on, but any power of 2 is ok as far
- as CFB is concerned. I did an X11R4 port to a 1920x1024 HDTV true
- color frame buffer two years ago and started with CFB code. Actually
- CFB isn't all that useful for depths greater than 8-Bit, because it
- uses some gyriations to avoid extra memory and frame buffer references
- and tries to work on as many pixels as possible at the same time. On a
- packed pixel true color display that code (which was derived from MFB
- where it offers the most significant speed improvement) does more harm
- than good.
-
- 2) The assembler parts of the frame-buffer code in XFree86 were
- designed for 8-bits, and will also need work.
- Definitely, since one of the main reasons for it's existence is the
- banked nature of SVGA cards.
-
- 3) X11R6 will likely have 8-bit, 16-bit, and 24-bit frame-buffer
- code.
- I doubt that it will support banked displays nicely.
-
- 4) 24-bit SVGA is going to require a LOT of work (perhaps an
- entire new framebuffer driver), because the 24-bit framebuffers
- on most system (and the Xsun24 code I looked at) assume that
- the 24-bits are aligned on 32-bit boundaries, and the 24-bit
- SVGA's are aligned on 24-bit boundaries (think of the pixel-
- addressing complexities here).
- If they are (which I doubt) they would be riciculously slow. Also
- since they usually trade resolution for pixel depth that means X on
- something like 640x480 (yuck!).
-
- 5) The 16- and 24-bit SVGA modes are SLOW (1/2 and 1/3 the speed
- of the 8-bit modes, respectively).
- Since they trade resolution for pixel depth, the speed differences
- shouldn't be that high (except for horizontal lines).
-
- > I would expect that a 16-bit server could be done by a dedicated group
- > without too much headache (lots of use of the XTEST suite will help :->).
- If the SVGAs weren't banked, all it would take is the editing of a
- couple of macros and a recompile of CFB (or almost). Even with the
- X386 version that came with X11R5 it shouldn't be too much work (no
- assembler except for bank switching), although the initialization
- stuff would be beyond me (lacking the appropriate documentation).
-
- > The 24-bit stuff is going to be much, much worse.
- But only if they really pack those pixels on adjacent addresses. It
- would completely break CFB and as you said, the work involved would be
- horrendous...
-
- --
- David Wexelblat <dwex@mtgzfs3.att.com> (908) 957-5871
- AT&T Bell Laboratories, 200 Laurel Ave - 3F-428, Middletown, NJ 07748
-
- "The meaning of life? That's simple. Try to be happy, try not to hurt
- other people, and hope to fall in love." -- Mallory Keaton
-
- I can only underline Thomas Roell's lobbying efforts for VRAM here,
- because the deeper frame buffers get, the more important is the
- "intelligence" built into VRAMS, which offer special addressing modes,
- for replicating bitmap data in a preset color through all color
- planes, thus offering monochrome speed for fills (though, alas, not
- for copies...).
-
- ---
- Thomas M. Hoberg | Internet: tmh@first.gmd.de
- 1000 Berlin 41 | tmh@cs.tu-berlin.de
- Wielandstr. 4 |
- Germany | BITNET: tmh@tub.bitnet
- +49-30-851-50-21 |
-
-